Video Games: The Movie Page #3
go underground in Pitfall!
like totally blew...
like, oh, you can go there?
You know, I knew enough
about computers to know
that it was a computer game,
and this was...
but it was simulating,
you know, this alien invasion
with one ship on the ground,
like, defending Earth
from this alien invasion,
and to me,
it was almost like being there.
Even with those
rudimentary graphics,
it was just the first time I'd ever had
control over something on the television
or something on a screen.
Probably the most memorable
console of my entire life
and one that I miss,
that I wish I still had,
was my original
Nintendo Entertainment System.
The Nintendo Entertainment System.
Your parents help you hook it up.
What's it like to play
the Nintendo Entertainment System?
When you play the system
with the most arcade hits,
you're playing with power.
The Nintendo Entertainment System,
now you're playing with power.
I think that one of the reasons
we get nostalgic about things
is it's not necessarily
the thing that we were doing.
It's not that song,
it's not that game
or that movie, or that book,
it's what was happening
in your life at that time.
It hit at exactly
the right time in my life.
And the NES then was
an amazing, amazing game system.
Games got better fast
it seems like.
Before I made it to my teens,
everything was kinda...
it didn't look as great
as the games did in the arcade.
But by the time Nintendo came out,
things started getting
a lot better.
I was fortunate to first
be exposed to Nintendo
as a consumer.
And for me, that very first system
that I was exposed on
was the Super NES.
And I have many fond memories
and many great stories
around my interaction
with that system.
Playing for many, many hours.
Playing games like
The Legend of Zelda
Link to the Past,
games like Chrono Trigger,
all of these fantastic
experiences that, for me,
were my very first
gaming experiences.
And I eventually got
a Super Nintendo,
and then I was all about Star Fox.
And I was so into Star Fox
and the story and what
was gonna happen next.
Most of the games when we got
into the Super NES,
all of a sudden,
you had a reason to go do this
because you were tryin'
to save somebody.
And so just that little bit there
brought story
elements into the game.
And what I think was really great
about Nintendo during that era
is they really wanted
to make sure that
all the games on the system
were really high quality.
But Sega Genesis
was an entirely different thing.
Sega Genesis was
to my experience in college
as the Nintendo was
to my experience in high school.
You know, that was
a very state-of-the-art console
back then.
I think the next time I
bought a console was the PS1.
And I was like, "All right.
These games are getting ridiculous."
So, I got a PlayStation 1.
Hey, plumber boy, mustache man.
Your worst nightmare has arrived.
Pack up your stuff.
I got a little
surprise for you here.
Check it out.
What do you think about that?
Sony PlayStation has
more than 150 games,
NHL Faceoff '97, Jet Moto,
Tobal No. 1, Destruction Derby 2,
Crash Bandicoot, I could go on.
I'm gonna give you a
personal demonstration.
You can't stop, grandma.
You can't.
Oh, you go, girl!
PlayStation.
I'm gonna have to ask you to leave.
You're hurting my elbow.
All of a sudden, you had this
incredible amount of data
on one disc that could also play
music and everything else.
To me, it was a portal
to modern gaming today.
When Tomb Raider came
on the scene in 1996,
it brought people into a world
that they hadn't really
participated in before,
the 3D world.
It was an immersive world in a time
when there wasn't many
games like that.
And I think over
the years that has grown,
people latched onto that one.
When I talk to developers,
and I talk to fans
around the world,
they always hark back
to their first experiences
playing Tomb Raider.
And it touched them,
and it was something special.
And I begged my mom for a console.
I begged her.
And it wasn't until
the N64 came out
that she finally gave in.
If we go to the PlayStation
and the Nintendo 64,
you started to see
3D for the first time.
What that allowed
the vision of Mr. Miyamoto to do
was to say now that I have
the ability
to manipulate polygons in real time
at a fast enough frame rate,
then instead of just
going back and forth,
now I can run around in circles,
or move into or out of the screen.
So, it brought a whole
new dimension
to the gameplay.
And the controller was
actually designed
with an analogue joystick
to be able to control
that movement.
It started to add a whole new dimension
into what gamers were used to.
And so, for a long time,
it had been this 2D,
sort of parallaxing 2D planes.
But as you sort of moved
into that 3D era,
you started to see
people start to play with,
you know, what are the kinds
of mechanics we can do now?
What are the things
that we can actually play with?
What's this new world
of this other dimension?
And so, you know,
it was painful at first.
Certainly, there were good
examples of it, but it was hard.
It's hard to give
the players this whole
other level of freedom
that they weren't used to.
And then we started getting
consoles that were
bigger and better,
and you could bring in,
you know, more of a 3D environment,
better frame rate and better sound.
And then you could put
more polygons on the screens
so the guys could look
more realistic.
Finally, with the PlayStation
and the PlayStation 2,
you started to see some really
interesting stuff happening.
You started to get,
you know, avatars on screen
that were more
representative of people.
They're easier to understand
what they were tryin'
to make you go through.
Especially on the PlayStation 2, it started
to feel like we have enough graphics
to really render
interesting people.
You know, they weren't real,
but they were real enough.
And so, you could sort of start
to believe in them more.
pretty well
and was starting to look at the
console business and thinking,
"Wow, that would be a nice
business for us to be in."
But we really didn't
know anything about it.
And then one day, these guys
walked into my office.
They were from the DirectX team,
and they said they had
this idea to put DirectX
into a box.
It was gonna be this DirectX box.
And DirectX is the name
of the Windows API for gaming.
So this DirectX box
was basically it was
gonna act like a game console
on the outside,
but on the inside, it was really gonna
be a PC running Windows and DirectX.
That was the original plan.
And so what I think we didn't
really understand at the time
was that we were really
bridging these two worlds,
that Xbox was gonna be this bridge
between what was happening
in PC gaming culture
and what was happening
in console gaming culture.
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