Video Games: The Movie Page #4
And then when we got
to the PlayStation 3,
we really said, "Okay, this thing's
gonna give us enough
power to really go back
and revisit that idea
of telling an interesting,
character-driven narrative
in a way that we might
be able to do
that no one's done before."
First time that I held
a Wii controller,
it was a piece of plywood
with some electronics
taped onto it,
and they had a demo
of a tennis game.
and started playin' it, I thought,
"This is gonna be a hit."
That was the first thing
that popped into my head.
It was just so much fun.
The Xbox 360's
a spectacular console.
It's just fantastic.
I absolutely love it.
And I like the PS3 as well.
Not really interested in,
you know, the holy wars
about which one is better.
I guess they're fan boy
arguments is how you can say it.
Like, "I like Nintendo."
"I like Sega."
"I like Sony,"
you know, it's... I think
this is actually what happens,
because I was a kid,
I would've had a Genesis
and a Super Nintendo.
I would've had a Nintendo
and a Sega Master System,
if I could've afforded it,
but, you know,
you're a child.
You can't afford all that stuff.
So, then you start defending
the one you have,
and I think that's where
that comes from.
"Xbox,"
"No, PlayStation."
I still, to this day, stay up
till four in the morning
playing the latest
Xbox 360 that came out yesterday
or whatever it may be I'm,
you know, always constantly
still immersing myself in it.
With the continuous waves of
technical and artistic changes
sweeping over the industry
and games getting
better and bigger,
the video game industry
began to anchor itself
within the public consciousness,
many starting to argue that games
are as much an art form as...
anything.
The trouble is with art
is it's a subjective term.
You know, one person's art
is another person's rubbish.
And this is where, you know,
you come back to the semantics
of the word "art"
which is problematic.
Whether that is a film,
or whether that is a book
or whether that is a painting
or whether that is
a computer game,
it elicits a response.
It makes you think about the world
or look at the world
in a slightly different way.
I've always believed
that games are absolutely
an art form.
You know, as Phil Fish said,
it's the culmination
of every form of art and expression
that mankind has ever had
goes into a game.
You look at the staff
You have a music composer.
You have a writer.
You have an artist
who does sketch work.
You have a technical artist.
You have level designers
who create spaces
much like architects.
It really is kind of
the Avengers of talent
when you really think about it.
Nowhere is it more
obvious than in video games.
You have these artists creating
these beautiful
three-dimensional worlds.
And the technology allowing
players to come
into those worlds and have them be
as real as possible
is the ultimate example
of art and science
working together.
The best description
of art I ever heard
from a professor of mine
when I was going for my MFA,
was that art is somebody
whose put together something
that deliberately provokes
a response in an audience.
The consumer actually
is a participant in the art.
of a great art experiment
about a living art experiment.
Yeah, there's a lot of, like,
basic logistics.
Like, you push "X"
and this happens,
or you push "up" and that happens.
But if that's all games were,
we wouldn't be playing
them anymore, you know?
We would've lost interest
a long, long time ago.
Surprisingly, modern game
technology is still based
on the same fundamental concept
of early game tech,
combining new layers of science
and art to reach higher levels
of innovation and expression.
Modern game systems represent
not only quantum leaps
in hardware and graphics
but also the utilization of
parallel data processing
What does all that mean?
Simply put,
it means from here on out,
anyone will be able to play
any game, anywhere, at anytime,
with amazing speed and quality.
you hear a lot about these days,
and there's really two
very different concepts.
The first one is the one
that we all sort of understand
as being the Cloud.
You know, I've got a picture
I wanna upload it, I wanna tweet.
This is all being uploaded
into the Cloud
and stored on hard drives.
So, think of the normal
version of the Cloud
as a lot of storage space.
There's another very, very
big idea which is,
why not use the computers
and the Cloud
to give you computing
power that's far beyond
to purchase for yourselves?
And what that means
is that the software
that you would love to experience
will be running there
and then the actual...
the video or the output
from the game
is delivered directly
to wherever you are
There's more processing
power in the Cloud
behind Xbox One than the
complete processing power
that was on the planet
in the year 1999.
We're now able to put
scenes on screen
that are almost beyond
lifelike in some ways.
But then you have the power
that allows us to draw upon
thousands of servers
to help make the box
that's in your home
actually significantly
more powerful
than it is by itself.
But there was a time when the
future of this now mega industry
was in serious jeopardy.
After the explosive financial
and cultural success
of the first generation
of video games,
the industry began
to think it was invincible.
You know, when all these companies
saw that there was
and they just, you know, they flooded
the market with so many games.
You know, there were
a few companies out there
that really wanted to show
they have a really awesome game,
but then there were,
you know, for every one
really awesome game, there were
What happened was
there was this manufacturing
of great expectations
that the next Christmas
would be better
than the previous one.
And people just sort of moved on.
People got tired
of being sold the same thing
again and again with pretty poor
entertainment experience.
People started to produce games
at a kind of very accelerated rate.
And the quality of the gameplay
went down substantially
to the point of where
some of the games
were so bad that they ended
up havin' to throw
a lot of them in landfills.
With scores of new game developers
springing up overnight
and venture capitalists
pouring money
into what seemed to be
a "sure thing" product,
the writing was on the wall.
The market was becoming
saturated and in 1983,
the final nail was driven home.
Atari made a deal
with Universal Studios
to create a video game adaptation
of the popular movie,
E.T. The Extra Terrestrial.
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"Video Games: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 20 Dec. 2024. <https://www.scripts.com/script/video_games:_the_movie_22828>.
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