Video Games: The Movie Page #5
Only from Atari, made especially
for systems from Atari,
the video game that lets you
help E.T. get home.
Just in time for Christmas.
Happy Holidays.
With only 5 weeks to make the game,
Atari scrambled
to put out a subpar product.
Overconfident and high
in the fall of 1982,
Atari shipped millions
of E.T. cartridges,
despite its poor quality.
The backlash was legendary.
throughout the entire
games industry
and by the summer of 1983,
consumer confidence
an all time low and Atari,
along with many other
rising game companies,
went down like the Titanic.
So, there came a lot of conflict and
the whole management style blew up
and Warner basically took over.
They put their man in, Ray Kassar,
who was from the east coast,
no experience in entertainment,
in games, technology,
or Silicon Valley.
And he just didn't
really understand
or play games.
So, when you're that way,
it's really hard
as a president to really assess
the quality of what's going on.
It was that kind of attitude
that was driven
by advertising and marketing
and not by any content
and guess what?
It didn't sell.
The one story
about E.T.'s cartridges
being buried in the desert
is actually a true one.
The fact that Atari
rushed this game
just to have it out with the movie
to use the license of E.T,
'cause E.T. was huge in the '80s.
Both the E.T.
and the Pac-Man games,
those were two of the games
that didn't do well,
they were trying to cram something
into the Atari 2600
that it did not want to do.
and toy stores
were unloading consoles
for next to nothing.
Everybody just thought
they could schlock
any sort of games onto the system
and it was the first lesson
that the industry learned
in the fact that
the consumers are smart,
especially gamers, and you can't
just put shuffleware
out there and fool them.
They will not buy it.
But, after the crash,
they realized that, you know,
for a lot of people,
it'd been a fad,
but for a core group of people,
they still wanted to play games.
For a couple of years
after the crash,
many people thought
would be relegated
to the "popular fads" section
of 21st century encyclopedias
and forgotten.
Enter Nintendo,
a Japanese toy company
who understood that the popularity
of classic games like Pac-Man,
Donkey Kong, and Pitfall proved
as a character,
not just a spaceship
Even with the crudity
of the early 8-bit graphics,
the concept of "immersion"
and "being" a character
was still very appealing
to the public.
And little did the world know,
their favorite videogame character
was just around the corner.
This is Nintendo,
that lets you play video games
on your TV set.
This is called Game Boy
and industry analysts
say that there may be a run on this
as the holiday demand
exceeds the supply.
it's been a long-awaited game.
Super Mario, of course,
was very, very popular,
Super Mario 2
was extremely popular,
now Super Mario 3 is coming out.
It's been the best selling toy
in this country
Twenty million of these things
now inhabit American living rooms.
"Inhabit" is a very good word.
Because of the crash,
no retailer wanted
to touch a, quote-unquote,
"video game system."
And so, a lot of what we did
was to try to come up with something
that was uniquely different,
it wasn't just a game system,
And, eventually,
we came up with R.O.B.,
and the Zapper Gun
and two cartridges,
and we sold it
as an entertainment system.
Even with that, it was a hard sell
to get the retailers to take it,
but it was fairly successful.
And during
Super Mario came out
and that sold like hot cakes.
It was an extremely
successful title.
Nintendo Entertainment System
was, I think,
you know, a big landmark system,
there was a real question mark
about whether or not
video games were gonna
be able to stay popular.
You know, there's
the big video game crash
how we can bring them back
and make them really popular again.
I remember seeing Super Mario Brothers
for the first time and just being
completely blown away, it was like,
"Wow, there's an arcade
in my house!
This is the coolest thing ever!"
I put a lot of hours, as a player,
into those early Nintendo games,
I love those early Nintendo games.
I saw the Nintendo
Entertainment System
and said, "Wow, this is new,
unique, different,
bringing new experiences
to the consumer.
I saw the original
Mario Brothers and said,
"Wow, this is new,
this is different."
The same for the original
Legend of Zelda.
So, after the video game crash,
I kinda fell out of love with games
for a while and just ignored them.
And then, one day,
a neighbor kid down the street,
I go over to his house
and he has this gray box
with this R.O.B. the Robot
and he has the Zapper Gun
and we're playing
this Duck Hunt game
and then he fires up
and I was like, "Okay,
this is some next-level stuff."
And I remember
the first time that I jumped
and I hit a block that was there
that I didn't know was there,
one of the secret blocks
with an extra life in it,
my mind just... exploded
'cause, like,
here are secrets in games now.
With the rebirth
of the U.S. games industry,
a new breed of gamers was rising.
The appetite for simple
maze-based games was waning.
Gamers were ready for more.
Becoming a character,
living out a virtual story
and being absorbed
in something otherworldly
was not just
technically possible now,
but the expectations for deeper,
more immersive experiences
was growing.
As the game business evolved,
and more complicated games,
requiring 30-page manuals
and 80 hours of gameplay
to get into.
the characters
in Gauntlet, you know?
It was just that Gauntlet
was an addictive game.
But now, we not only spend
more money on games,
but we see them
as entertainment mediums
where we want
to be invested in the story,
we want to be invested
in the world.
The huge difference
is that the older games,
I think, were a lot tougher.
Like, if you did not
get your jump exactly right
to land on a platform, you were not
getting through that level.
Timing was everything,
now you have a lot more freedom.
You can... you can kill a boss
many different ways.
It used to be before that
was, literally,
shooting pixelated aliens
that were falling
out of the sky, but we didn't know
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"Video Games: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/video_games:_the_movie_22828>.
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