Video Games: The Movie Page #6
out of the sky,
we didn't care why
those aliens were falling
out of the sky,
But, nowadays, not only do we know
why those aliens
are falling out of the sky,
we know the names of their moms
and we know
their future children's names
and we know we have
to destroy all of them.
I feel like games
as they've developed
throughout time, have kept a lot of
the same traits,
they've just sort of,
um, manipulated how they act
in the game world,
because people have
different desires for games.
They want to be more involved, they don't
want to just sit down and sit at a bar
for a little while and play Pong,
they want to actually be invested
in that game world a little more.
In the beginning, it was simply
the industry understanding,
"What are these mechanics?
How do players interact
with an interactive medium?"
As we started to understand
those rules a little bit better,
other aspects of crafting something
really high-end or beautiful
get worked in.
And so, high-end graphics
start to become more relevant
because we're, you know,
learning how visuals
interact with the storytelling
and interact with the gameplay.
In those days,
the game designer's main job
was to create the rules
of a game, that is all.
It was very much
like chess or cards.
In the '90s with PlayStation
and more powerful
technology arriving,
we had the gift of expression.
Games became 3-D,
characters could talk,
music could be created,
characters could emote
through detailed
facial expressions.
In the late '80s and early '90s
the industry was reinvigorated
with new technology,
new customers, and new talent.
A renaissance in game design
was arriving,
which not only gave birth
to some of
of all time,
but eventually a new industry
that would generate
billions of dollars
and a new generation
of game designers.
In the fall of 1972, a small group
at Stanford University's
Artificial Intelligence Laboratory
got the idea to convene
the very first
"Intergalactic Spacewar Olympics"
with the use of the computer lab's
very own PDP-10.
Contestants fought it out
on the machine's, at the time,
impressive 10-inch raster display.
Two events were held:
A five-man free-for-all,
and a team competition.
In Spacewar,
five distinctively
rendered vessels,
nicknamed "Pointy Fins",
"Roundback", "Birdie",
"Funny Fins", and "Flatback",
battled to the death
in the display's circular arena,
dominated by a star,
whose gravitational pull
drew them to the center.
This was the very first
video game tournament
and the beginning of a community
that would soon become a culture.
In my dorm room,
over the balcony down
to other people's computers
home-brewed LAN competitions
where we were playing
all kinds of games
from shooters to RTSs to anything
that we could just play together.
Doom was like a bomb
dropped on my 20s.
that I used to play
Dungeons and Dragons with
and we first got Doom
and we had network cable
going from each room
and oh, my God, that was all we did
for, like, the next year,
I could swear,
it was just play Doom
and Doom 2, four players.
And just something
about blowing your friend
in half and then hearing him
in the next room, like,
curse at you, like,
nothing is more satisfying.
Growing up in America,
the one place you go
was the mall,
I was like that as a child
an arcade at the mall
near our house called
The Dream Machine
and it was this stygian
cave of noise
and all these portals
you could go in and out of,
Mr. Do!, Dragon's Lair,
Joust, Centipede, Frogger,
all of them.
And every time
a new game would show up,
I would be around it and on it
and there would
And, eventually, to the point
where fighting games
and put your quarter
next in line and try and take down
that one kid who's kicking
everybody's butt as Chun-Li.
There was a time period
where kids in arcade games
who could rule,
like, at Chuck E. Cheese
or at the mall arcade or at the,
in my case a lot of time,
the bowling center,
if you were owning a game.
A society that now not only plays
and connects online,
but has produced
life-long friendships,
thriving communities,
even marriages.
And this community
doesn't just exist
for entertainment's sake.
Gamers are not only one of the
most connected and vocal groups,
they are some of the most loyal.
Friendships forged
within a game experience
somehow yield a bond
that isn't easily broken.
One of the things
that is really exciting
about games in general
is that they've evolved
far beyond
of being able to, you know,
just play the game
or enjoy your game with some
of your local friends
where you can share your passion
with people all around the world.
I love the connectivity,
I have lifelong friends
that I've met online
and we started out
just playing together
and then ended up, you know,
meeting up for competitions
or just meeting
to go hand out and kind of actually
meet each other in person
and it sounds silly,
but a lot of those friendships
are really solidified
around that joint experience
that you have
while you're playing a game
and I think that
that's something special,
it's something magical.
That's something I saw working
kinda in the internet industry
all through the '90s
and the early '00s was people, um,
who would meet other people online
with them
and sometimes move to another city
to try living with this person
or, you know,
people would get married
or meet that way
and that's a whole new kind
of human relationship
that didn't exist 10
or 15 years ago.
It's like a new thing,
people can meet
and fall in love
and not have ever met
in the real world.
I can't tell you how many stories we've
gotten of people being hookups because of...
people eventually getting married
because of the game,
people that have gone through
you know,
some sort of horrible
medical condition
that they've had to deal with
and the games
kind of let them work through that.
I see that, you know,
deaths of key characters
really affected people
and made them cry in the game,
or they got tattoos
of the logo of the game
on their bodies,
or a man and his wife
met on Xbox Live playing the game
and now they
play co-op every night.
There are kids out there
who exist now
in World of Warcraft, you know?
Like, um, video games
have changed the, you know,
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"Video Games: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/video_games:_the_movie_22828>.
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