Video Games: The Movie Page #7
to some degree
and created
whole new mating rituals
and ways of social interaction
that didn't exist
and that's as a result of the internet and
video games, so it's gonna be interesting
to watch all of that evolve,
more and more real and connect
more and more people
around the world.
I used to play EverQuest
quite a lot,
as many EverQuest players did.
A guy that I met
we became friends, I ended up going
to his wedding, ten years later,
and it's phenomenal
because we have
this shared passion for games,
we had a lot
and we had a lot of great
shared experiences online
where we really formed a deep bond
and true friendship
and has blossomed
into a great, long-lasting
friendship in the real world.
I saw someone recently
speaking about, he, uh,
a boy whose parents were killed
in a car accident,
so he was left alone
in the world and...
to sort of fall back into,
he'd be sitting in his room,
depressed out of his mind
and his video game world,
and all his friends
in his video game world
really supported him
through that really painful time
and the guy who was observing this
was basically saying,
"You guys don't
really understand it,
'cause I know you hear this
all the time,
are the problem in the world,
et cetera, et cetera,
but games are so meaningful
to people
and the friends
and the, sort of, the creativity
and the immersion and everything else that
comes with it is actually very valuable
and it's something
you learn a lot from.
I walked into the stairwell here
and I-I, this shooting...
I can't even really describe it,
but I basically
fell down the stairs, um,
'cause I had had a stroke,
I ended up in the hospital
for about nine, ten days,
and you're really scared
and you really don't know
where to...
I mean, you're, like, sad
and you have all this anger
and you don't know
where to aim it
and my friends started bringing
stuff up to me
and at first it was food
and then,
to play games up,
um, and I was playing Zelda on that
and I had a laptop
and I was playing,
I mean, I had Steam on there
and I had just TF2
and Left 4 Dead and Borderlands
and that really was
the turning point,
at the hospital, where I-I...
I wasn't as scared,
I guess, anymore?
I wasn't as mad,
I had something to do, um.
'Cause part of the stroke
that was awful
was I went blind
out of my right eye
and it's sort of crazy
how not just the games
in the hospital
that really got me through it,
in this industry.
In all different companies
and all different states.
So, yeah, in a very literal way,
really did kinda save my life.
The world is now engulfed
in an artistic, social,
and technological revolution
like never before.
Interactive entertainment
is the ultimate expression
and delivery format
but who will determine
what stories are told and how
we will experience
them in the future?
The answer is simple.
Children have a limitless capacity
for wonder, imagination,
and creativity,
and they aren't afraid to fail.
When I learned history in school,
it was the most boring...
old books with black
and I saw a girl
in a video recently
from Carnegie Mellon
that was talking
about trebuchets,
which is this old,
medieval siege weapon.
But she had actually
experienced using one,
because, of course, she had
done it in a virtual world.
And to have, I think she was six,
to have a six year old girl
telling you her opinion
versus my version of it,
which was so incredibly boring,
is a fundamental change
to education through entertainment
that can make history
and things like that
much more engrossing.
My kid, he is 12, and he is faster
at things that I'm not as fast at.
He is better at things
and it's because
while his mind was developing,
he had access
to interactive media
that was much more advanced
than the interactive media
that I had
and the interactive media
that I had
was the first time.
My parents didn't have any interactive
media when their brains were developing.
Video games, I think,
they provide a space
for learning how
to fail safely and successfully.
I think, as a culture,
we have a real obsession
with always getting things right.
We're afraid of failing.
this very safe space
to learn how to problem-solve,
that we can't quite get right,
to help us realize
that it's okay to fall
on our face occasionally
if we learn from that
and we eventually can succeed.
Because it's simulation,
we can do things
and experience things,
and practice things,
and test things
that either aren't feasible
or aren't safe in real life,
in the real world.
Despite the mainstream acceptance
and early '90s,
by the late '90s
the term "gamer" still seemed to be
a close cousin to "geek" or "nerd."
If you were a serious,
dedicated gamer,
you were seen as part
of a strange subculture.
But the winds
of change were blowing
and this perception
would soon shift.
Being a gamer
would soon be en vogue.
I can feel it burn
We're taking over,
we're taking over
Now, I try to lead them,
will they ever learn
We're taking over,
we're taking over
Every time I breathe in,
I can feel it burn
We're taking over,
we're taking over
Now, I try to lead them,
will they ever learn
We're taking over,
we're taking over
Hands up in the sky,
let me hear you say
Every time I breathe in,
I can feel it burn
We're taking over,
we're taking over
It's a borderline
religious experience
to stand in the middle
of an eSports stadium,
packed full of tens
of thousands of players,
cheering for their favorite teams.
It's just awesome to see
because it's easy to doubt
that that kind of passion
would actually manifest
in a physical environment
hundreds of dollars
to come to these events
to watch people
play video games
and they do and they love it.
I've always been kinda frustrated
by the perception
of video game nerdiness
and things like that.
Um, for my career,
making games that feel
like summer blockbusters
and don't feel like, you know,
D&D basement games,
to having the courage
to put myself out there
on camera and put on
a clean shirt and kind of change
that perception as well
to just evangelizing games overall
and to also evangelize the career.
And so, over the course
of my 20-plus year career
in this business, I've always hoped that
there are some kids out there who see
a football player
or, you know, astronaut
and they're like, "Yeah, that's awesome,
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"Video Games: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/video_games:_the_movie_22828>.
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