Video Games: The Movie Page #8

Synopsis: A feature length documentary, that aims to educate and entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers.
Director(s): Jeremy Snead
Production: Variance Films
  1 win.
 
IMDB:
6.1
Metacritic:
40
Rotten Tomatoes:
18%
NOT RATED
Year:
2014
101 min
£23,043
Website
446 Views


but, you know, maybe video games?

Maybe that's where I want to be?"

And there are a lot

of people who'll message me

or send me e-mails, and they...

they are just miserable

because they're super lonely,

they haven't found

their friend group, you know?

And I think that's sort of

like my mission

is to connect people

and make people happy

and give people friends,

'cause I never

had that growing up,

I never had my nerd group.

I think that's how communities

have really started up,

it's just being able to find people

with similar interests.

You know, when you're a kid,

it's really only like

if your next door neighbor played,

but now, we're all adults

and have the ability

to reach out and connect

with someone else.

It's clearly a culture

where everybody's having fun,

everybody's got

a smile on their face.

They're living their life

in a very, very,

you know, powerful way.

The old way of sort of,

"Oh, computers

are for geeks and stuff

and video games are for geeks,"

has died, is dead.

No one doesn't have Facebook.

Angry Birds, people don't...

almost don't even think

of that as a video game.

People don't think of...

There's become this blur of like

what is a video game

and what isn't.

Is Facebook a video game?

I kind of think it is.

I mean, it's interactive

like a video game

and you can do stuff on it.

The world's really different now

and I think it's because

those of us that grew up

being ostracized

and looked down upon

and treated

like we were radioactive

by mainstream culture

created our own culture

and we took the things

that we love.

We took the video games

and we took the technology

and we took that engineering

and we built our own world

out of those things and that world

is so awesome that

the mainstream culture

that made fun of us

when we were kids

for loving this culture

that's so awesome

could not deny it

and could not help

but be seduced by it.

We're celebrating

video game week starting today.

From Studio 6B

in Rockefeller Center,

the National

Broadcasting Company presents

Late Night With Jimmy Fallon!

Look, it looks slick, come on.

Well, it's the most powerful

video game console ever made.

We were targeting

about ten times the performa...

- Ten times, really?

- Yeah, ten times.

I didn't think you can get better than

PS3, but you can, ten times, I guess.

We're gonna play this together.

So, this is Super Mario 3-D World.

Yeah, yeah, that's my man!

I love Mario.

I broke a sweat on that video game.

Ladies and gentlemen,

here's a professional actor

reading the line,

"It's-a me, Mario,"

in a very dramatic way.

It's-a me... Mario.

Hey, Conan O'Brien here.

Once again, I know

absolutely nothing

about video games which is

why I've decided to review them.

- Take a girl for a ride.

- Oh, my God.

I've never licked a remote before.

I look like John Tesh

after he's been dead a year.

- What did she just say?

- "I hate tombs."

Yeah, guess what,

than don't be a tomb raider!

Oh, I'm sorry,

I meant to compliment her

and I almost kicked her!

In the late '90s,

with realism in games

reaching new levels

and more visceral,

action packed fare

appearing on game shelves,

a new conversation started.

Violence.

home video games

isn't holding back the violence.

Mortal Kombat,

two of the bloodiest games

to date were released yesterday.

This game encourages players

to shoot this gun,

which is called a Justifier.

Kids who play video games too often

are more likely to be violent.

That's the finding of a new study

out of Japan's Tohoku University.

There was no rating

on this game at all

when the game was introduced.

have a great deal of information

that is racist, sexist,

and promotes models of violence.

recommendations on guns after that series

of meetings and, as you mentioned,

the latest

with video game makers who said,

"Don't blame us."

There's always a lot

of media talking

about violence in video games

and, certainly,

there are violent video games,

but that's not how you describe

the medium of gaming.

If I were to go to the cinema

and I were to just watch Saw movies

and I came away and you asked me what

I felt about the cinema, I would say,

"It was the most disgusting,

violent, gratuitous thing."

And that's what the media has done

is it's focused on a few titles

and that has ended up,

in consumers' minds,

defining what this industry is.

It's weird how,

when you watch the people,

you know, they go to Congress

and they're angry, you know?

"Our kids are being corrupted,"

I'm like,

"Yeah, exactly, your kids.

You should be not corrupting them."

"I leave 'em alone

ten hours a day."

I mean, it's like finding

your dad's Playboys

under the bed

and then blaming Playboy.

You know, we're just like

any other industry that...

that we have

these ratings systems in place

and there's gonna be

something for everybody.

We put measures in place,

ESRB are our guidelines.

We make sure that we build

our game to the rating.

It gets checked on a regular basis.

The interesting thing, I think, with games

is that we actually have an even better

ratings system than

movies, but there's still

kinda this, this general

misunderstanding

with the elder generation

that somehow all games

are like Grand Theft Auto.

People like to make

just kind of a causal link

and say video games cause violence

and it's like, "Well, let's see,

so, there's more

crime in the summer

and more ice cream is

sold in the summer,

therefore, ice cream causes crime."

That's not how legitimate

scientific research works.

Violence, unfortunately,

is a part of human nature

and last time I checked,

Cain didn't bludgeon Abel

with a Game Boy,

Genghis Khan didn't have

an Xbox Live account,

and, you know, Hitler

didn't play Crash Bandicoot.

We have unfortunately

had a lot of gun crime

in the United States recently

and I remember someone tweeted

after one of

the most recent incidences

that when people

started accusing video games

of being an influence for this,

they were like,

"Wow, I wonder how

all those other countries

with the same exact

video games as us

don't have as much gun crime."

You know, it'd be like saying,

"We don't want anyone

to go watch movies

because all movies are violent."

But people don't say that

because everyone really understands

movies as a medium.

I don't believe that video games

are murder simulators.

If anything,

what the statistics prove

is that it's exactly the opposite.

We've survived

a lot of things as gamers

for a really long time.

We've survived Congress,

we've survived busybody parents,

we've survived

religious-based hysteria.

You realize

that it's about imagination

and invention

and a connection to a world

and it doesn't have

these big trappings

that people apply to them.

So, I think it's a problem

that's just gonna

naturally evolve away

and we just have

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Jeremy Snead

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Submitted on August 05, 2018

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