Video Games: The Movie Page #8
but, you know, maybe video games?
Maybe that's where I want to be?"
And there are a lot
or send me e-mails, and they...
they are just miserable
because they're super lonely,
they haven't found
their friend group, you know?
And I think that's sort of
like my mission
is to connect people
and make people happy
and give people friends,
'cause I never
had that growing up,
I never had my nerd group.
I think that's how communities
it's just being able to find people
with similar interests.
You know, when you're a kid,
it's really only like
if your next door neighbor played,
but now, we're all adults
and have the ability
to reach out and connect
with someone else.
It's clearly a culture
where everybody's having fun,
everybody's got
in a very, very,
you know, powerful way.
The old way of sort of,
"Oh, computers
are for geeks and stuff
and video games are for geeks,"
has died, is dead.
No one doesn't have Facebook.
Angry Birds, people don't...
almost don't even think
of that as a video game.
People don't think of...
There's become this blur of like
what is a video game
and what isn't.
I kind of think it is.
I mean, it's interactive
like a video game
and you can do stuff on it.
The world's really different now
and I think it's because
those of us that grew up
being ostracized
and looked down upon
and treated
like we were radioactive
by mainstream culture
created our own culture
and we took the things
that we love.
We took the video games
and we took the technology
and we took that engineering
and we built our own world
out of those things and that world
is so awesome that
the mainstream culture
that made fun of us
when we were kids
for loving this culture
that's so awesome
could not deny it
and could not help
but be seduced by it.
We're celebrating
video game week starting today.
From Studio 6B
in Rockefeller Center,
the National
Broadcasting Company presents
Look, it looks slick, come on.
Well, it's the most powerful
video game console ever made.
We were targeting
about ten times the performa...
- Ten times, really?
- Yeah, ten times.
I didn't think you can get better than
PS3, but you can, ten times, I guess.
We're gonna play this together.
So, this is Super Mario 3-D World.
Yeah, yeah, that's my man!
I love Mario.
I broke a sweat on that video game.
Ladies and gentlemen,
here's a professional actor
reading the line,
"It's-a me, Mario,"
in a very dramatic way.
It's-a me... Mario.
Hey, Conan O'Brien here.
Once again, I know
absolutely nothing
why I've decided to review them.
- Take a girl for a ride.
- Oh, my God.
I've never licked a remote before.
I look like John Tesh
after he's been dead a year.
- What did she just say?
- "I hate tombs."
Yeah, guess what,
than don't be a tomb raider!
Oh, I'm sorry,
I meant to compliment her
In the late '90s,
with realism in games
reaching new levels
and more visceral,
action packed fare
appearing on game shelves,
a new conversation started.
Violence.
home video games
isn't holding back the violence.
Mortal Kombat,
two of the bloodiest games
to date were released yesterday.
This game encourages players
to shoot this gun,
which is called a Justifier.
Kids who play video games too often
are more likely to be violent.
That's the finding of a new study
out of Japan's Tohoku University.
There was no rating
on this game at all
when the game was introduced.
have a great deal of information
that is racist, sexist,
and promotes models of violence.
recommendations on guns after that series
of meetings and, as you mentioned,
the latest
with video game makers who said,
"Don't blame us."
There's always a lot
of media talking
and, certainly,
there are violent video games,
but that's not how you describe
the medium of gaming.
If I were to go to the cinema
and I were to just watch Saw movies
and I came away and you asked me what
I felt about the cinema, I would say,
"It was the most disgusting,
violent, gratuitous thing."
And that's what the media has done
is it's focused on a few titles
and that has ended up,
in consumers' minds,
defining what this industry is.
It's weird how,
when you watch the people,
you know, they go to Congress
and they're angry, you know?
"Our kids are being corrupted,"
I'm like,
"Yeah, exactly, your kids.
You should be not corrupting them."
"I leave 'em alone
ten hours a day."
I mean, it's like finding
your dad's Playboys
under the bed
and then blaming Playboy.
You know, we're just like
that we have
these ratings systems in place
and there's gonna be
something for everybody.
We put measures in place,
ESRB are our guidelines.
We make sure that we build
our game to the rating.
It gets checked on a regular basis.
The interesting thing, I think, with games
is that we actually have an even better
ratings system than
movies, but there's still
kinda this, this general
misunderstanding
with the elder generation
that somehow all games
People like to make
just kind of a causal link
and say video games cause violence
and it's like, "Well, let's see,
so, there's more
crime in the summer
and more ice cream is
sold in the summer,
therefore, ice cream causes crime."
That's not how legitimate
scientific research works.
Violence, unfortunately,
is a part of human nature
and last time I checked,
Cain didn't bludgeon Abel
with a Game Boy,
Genghis Khan didn't have
an Xbox Live account,
and, you know, Hitler
didn't play Crash Bandicoot.
We have unfortunately
had a lot of gun crime
and I remember someone tweeted
after one of
the most recent incidences
that when people
of being an influence for this,
they were like,
"Wow, I wonder how
with the same exact
video games as us
don't have as much gun crime."
You know, it'd be like saying,
"We don't want anyone
to go watch movies
because all movies are violent."
But people don't say that
because everyone really understands
movies as a medium.
I don't believe that video games
are murder simulators.
If anything,
what the statistics prove
is that it's exactly the opposite.
We've survived
a lot of things as gamers
for a really long time.
We've survived Congress,
we've survived busybody parents,
we've survived
religious-based hysteria.
You realize
that it's about imagination
and invention
and a connection to a world
and it doesn't have
these big trappings
So, I think it's a problem
that's just gonna
naturally evolve away
and we just have
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"Video Games: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/video_games:_the_movie_22828>.
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