Wrath of the Gods Page #3
- Year:
- 1914
- 56 min
- 438 Views
the two of them and they speak.
YOUNG WOMAN:
Oh please, kind hero, I’ll reward you if you carry
me across this river.
River
If you click on the Snake, you pick it up and hold it. The
Snake’s tongue darts into your ear.
SNAKE:
(hissing)
Now that you can unders-s-s-stand me, here’s
some advice:
Put me down!16
OLD WOMAN:
I am old and have no reward to offer, but please
carry me across.
Once both women have spoken, you are free to make your
choice. If you click on the old woman you climb up onto her
back.
OLD WOMAN:
Whoops! Let’s try that again.
She sets you down. If you click on her a second time, you
pick her up. With her aboard, you are free to click on the far
side of the riverbank. You move toward the other shore and
the scene transitions.
MIDWAY ACROSS THE RIVER. You nearly lose your
footing as you approach the far bank under the Old
Woman’s unexpected weight. But you just make it and she
slips off onto the shore. She transforms into the goddess
Hera.
HERA:
You have chosen well. I am Hera, Queen of
Heaven. I will be your patroness. We gods of
Mount Olympus will follow your quest. If you
meet with success, you’ll be granted a godly
favor.
She vanishes. If you are interested in the reward, you are free
to click your way back to the other side of the river to pick
up the Young Woman.
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Arrest
RIVERBANK. If you click on the Young Woman, you cross
the stream easily with her in your arms and put her down on
the far side.
YOUNG WOMAN:
Oh thank you. Here, take my necklace.
She holds out her necklace to you. You click on it and it
pings into your inventory.
NARROW ROAD. If you chose to help the Young Woman
cross the River (page 15), you will encounter two men. One is
an armed Soldier, the other is the Young Woman’s Husband.
Talk to one or the other, there’s a zoom-in, and they both
speak.
SOLDIER:
Is this the guy?
HUSBAND:
Arrest that thief! He stole my wife’s necklace!
There is a “ping” sound, and the necklace is taken out of
your inventory. You automatically go to jail.
In the foreground of this scene there’s also a branch available
for picking up—it’s the one that doesn’t break in the
Shepherd scene (page 12).
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PRISON CELL. Transition to a close-up of your face as a
prison door slams on it. To quote from the text available by
clicking on the Info button: “The heroes of Greek mythology
were by no means perfect. Often they did things for which
they ought to have been thrown in jail. Such was the case
when Theseus (THEE-see-us) visited the Amazons. These were
mythological warrior women who lived on the shores of the
Black Sea. The Amazons were renowned horseback riders and
especially skilled with the bow. They lived apart from men
and only met with them upon occasion to produce children
for their tribe. Some say that Theseus had encountered the
Amazons before, in the company of his cousin Heracles (HURa-
kleez; Roman name: Hercules). Heracles had been challenged to
bring back the belt of the Amazon queen. The queen, for all
her reputation of man-hating, had willingly given it to him.
But the goddess Hera (HEE-ruh), who hated Heracles, stirred
up trouble. A great battle ensued in which many Amazons
were killed. Now Theseus visited the Amazons on his own.
Their leader, fearless and hospitable, came aboard his ship
with a gift. Theseus immediately put to sea and kidnapped
her. Perhaps if he had been thrown in jail for this crime, he
would have shown his customary resourcefulness. Lacking
the physical strength, he would have cast about for some tool
or implement to break down the door to his cell. Or, failing
that, he would have looked for a weak point.”
Clicking on the bucket causes you to walk over and kick it; a
few flies swarm out, and you put your hand over your nose
because something stinks. Clicking on the bench causes you
to pick it up. If you click again on the door you walk over
Jail
19
Pond
and bang it with the bench.
GUARD:
(voice-over)
Shut up in there!
Clicking on the window causes you to stand on tiptoes
to look out. Clicking on the skeleton hanging on the wall
causes you to walk over to look at it. Clicking on a ray of
light coming from a tiny hole in the wall causes you to walk
over, look at it, and then walk back.
Clicking on the bench causes you to pick it up again. If you
then click on the hole in the wall, you hit it with the bench
and it enlarges. Repeat procedure six times: the hole grows
larger each time. Once the hole is big enough, you walk
through it and there’s a transition to the next scene.
BEAUTIFUL LANDSCAPE. Water is a precious commodity
in modern Greece, just as it was in ancient times. If the hot,
dry climate of summer does not give way to winter rains,
the crops fail and all suffer. Such water as there is must be
shared between man and beast.
This is the scene that you see through the chink in the wall
of the Jail (page 18) and then escape into. The air is filled with
cheerful bird song. There are two rams drinking from a lake
that blocks access to the path on the far side. If you talk to them:
20
MOUNTAIN RIDGE. It was never easy to be a pedestrian
in ancient Greece. The inland terrain makes for the
roughest going. The natural ruggedness of the mountains
is compounded by the climate, which is arid for most of
the year and then subject to fierce rainstorms. The torrents
wash away entire hillsides, leaving the exposed earth to
be parched and cracked by the summer sun. The rocks are
jumbled closely together, and their jaggedness is scarcely
relieved by vegetation. The limited groundcover either puts
thorns in the way of the passerby or gives way unexpectedly
when weight is placed upon it—which of course doesn’t
even factor in the danger of rockslides. In short, care must
be taken at all times, particularly when the wanderer is
confronted by a heap of unstable stones.
There’s a flash of something shiny on top of the ridge.
You can’t get to it, and clicking on the rocks causes them
to rumble ominously. Clicking on the “keystone”—an
inconspicuously small rock nestled in amongst the larger
ones at the bottom of the pile—causes you to pick it up and
Avalanche
RAM:
Ny-a-a-h! Butt out!
After you’ve encountered the two women at the River (page
15) or you break out of Jail (page 18), the rams are bloated and
the lake is reduced to mere puddles through which you can
now splash to the far side.
21
toss it over your shoulder. A rockslide has been triggered.
You jump out of the way as the rest of the rocks cascade
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"Wrath of the Gods" Scripts.com. STANDS4 LLC, 2024. Web. 22 Dec. 2024. <https://www.scripts.com/script/wrath_of_the_gods_1062>.
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