Wrath of the Gods Page #3

Synopsis: An American sailor falls in love with a fisherman's daughter and convinces her that Jesus is more powerful than the gods who have cursed her.
 
IMDB:
5.8
Year:
1914
56 min
438 Views


the two of them and they speak.

YOUNG WOMAN:

Oh please, kind hero, I’ll reward you if you carry

me across this river.

River

If you click on the Snake, you pick it up and hold it. The

Snake’s tongue darts into your ear.

SNAKE:

(hissing)

Now that you can unders-s-s-stand me, here’s

some advice:
Put me down!

16

OLD WOMAN:

I am old and have no reward to offer, but please

carry me across.

Once both women have spoken, you are free to make your

choice. If you click on the old woman you climb up onto her

back.

OLD WOMAN:

Whoops! Let’s try that again.

She sets you down. If you click on her a second time, you

pick her up. With her aboard, you are free to click on the far

side of the riverbank. You move toward the other shore and

the scene transitions.

MIDWAY ACROSS THE RIVER. You nearly lose your

footing as you approach the far bank under the Old

Woman’s unexpected weight. But you just make it and she

slips off onto the shore. She transforms into the goddess

Hera.

HERA:

You have chosen well. I am Hera, Queen of

Heaven. I will be your patroness. We gods of

Mount Olympus will follow your quest. If you

meet with success, you’ll be granted a godly

favor.

She vanishes. If you are interested in the reward, you are free

to click your way back to the other side of the river to pick

up the Young Woman.

17

Arrest

RIVERBANK. If you click on the Young Woman, you cross

the stream easily with her in your arms and put her down on

the far side.

YOUNG WOMAN:

Oh thank you. Here, take my necklace.

She holds out her necklace to you. You click on it and it

pings into your inventory.

NARROW ROAD. If you chose to help the Young Woman

cross the River (page 15), you will encounter two men. One is

an armed Soldier, the other is the Young Woman’s Husband.

Talk to one or the other, there’s a zoom-in, and they both

speak.

SOLDIER:

Is this the guy?

HUSBAND:

Arrest that thief! He stole my wife’s necklace!

There is a “ping” sound, and the necklace is taken out of

your inventory. You automatically go to jail.

In the foreground of this scene there’s also a branch available

for picking up—it’s the one that doesn’t break in the

Shepherd scene (page 12).

18

PRISON CELL. Transition to a close-up of your face as a

prison door slams on it. To quote from the text available by

clicking on the Info button: “The heroes of Greek mythology

were by no means perfect. Often they did things for which

they ought to have been thrown in jail. Such was the case

when Theseus (THEE-see-us) visited the Amazons. These were

mythological warrior women who lived on the shores of the

Black Sea. The Amazons were renowned horseback riders and

especially skilled with the bow. They lived apart from men

and only met with them upon occasion to produce children

for their tribe. Some say that Theseus had encountered the

Amazons before, in the company of his cousin Heracles (HURa-

kleez; Roman name: Hercules). Heracles had been challenged to

bring back the belt of the Amazon queen. The queen, for all

her reputation of man-hating, had willingly given it to him.

But the goddess Hera (HEE-ruh), who hated Heracles, stirred

up trouble. A great battle ensued in which many Amazons

were killed. Now Theseus visited the Amazons on his own.

Their leader, fearless and hospitable, came aboard his ship

with a gift. Theseus immediately put to sea and kidnapped

her. Perhaps if he had been thrown in jail for this crime, he

would have shown his customary resourcefulness. Lacking

the physical strength, he would have cast about for some tool

or implement to break down the door to his cell. Or, failing

that, he would have looked for a weak point.”

Clicking on the bucket causes you to walk over and kick it; a

few flies swarm out, and you put your hand over your nose

because something stinks. Clicking on the bench causes you

to pick it up. If you click again on the door you walk over

Jail

19

Pond

and bang it with the bench.

GUARD:

(voice-over)

Shut up in there!

Clicking on the window causes you to stand on tiptoes

to look out. Clicking on the skeleton hanging on the wall

causes you to walk over to look at it. Clicking on a ray of

light coming from a tiny hole in the wall causes you to walk

over, look at it, and then walk back.

Clicking on the bench causes you to pick it up again. If you

then click on the hole in the wall, you hit it with the bench

and it enlarges. Repeat procedure six times: the hole grows

larger each time. Once the hole is big enough, you walk

through it and there’s a transition to the next scene.

BEAUTIFUL LANDSCAPE. Water is a precious commodity

in modern Greece, just as it was in ancient times. If the hot,

dry climate of summer does not give way to winter rains,

the crops fail and all suffer. Such water as there is must be

shared between man and beast.

This is the scene that you see through the chink in the wall

of the Jail (page 18) and then escape into. The air is filled with

cheerful bird song. There are two rams drinking from a lake

that blocks access to the path on the far side. If you talk to them:

20

MOUNTAIN RIDGE. It was never easy to be a pedestrian

in ancient Greece. The inland terrain makes for the

roughest going. The natural ruggedness of the mountains

is compounded by the climate, which is arid for most of

the year and then subject to fierce rainstorms. The torrents

wash away entire hillsides, leaving the exposed earth to

be parched and cracked by the summer sun. The rocks are

jumbled closely together, and their jaggedness is scarcely

relieved by vegetation. The limited groundcover either puts

thorns in the way of the passerby or gives way unexpectedly

when weight is placed upon it—which of course doesn’t

even factor in the danger of rockslides. In short, care must

be taken at all times, particularly when the wanderer is

confronted by a heap of unstable stones.

There’s a flash of something shiny on top of the ridge.

You can’t get to it, and clicking on the rocks causes them

to rumble ominously. Clicking on the “keystone”—an

inconspicuously small rock nestled in amongst the larger

ones at the bottom of the pile—causes you to pick it up and

Avalanche

RAM:

Ny-a-a-h! Butt out!

After you’ve encountered the two women at the River (page

15) or you break out of Jail (page 18), the rams are bloated and

the lake is reduced to mere puddles through which you can

now splash to the far side.

21

toss it over your shoulder. A rockslide has been triggered.

You jump out of the way as the rest of the rocks cascade

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Joel Skidmore

Joel Skidmore has been interested in Greek mythology since his kindergarten teacher explained the flying horse symbol of the gas station on the corner. Joel studied English literature at Yale University and has since worked as a newspaper reporter, locomotive engineer, writer, and computer programmer. He co-designed the Greek mythology adventure game Wrath of the Gods. more…

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