Wrath of the Gods Page #4
- Year:
- 1914
- 56 min
- 438 Views
down, bringing the shiny object—a gem—down onto the
path. The avalanche itself has cascaded out of the bottom of
the frame. The small keystone that you threw away is further
along the trail to the right. You might not think to retrace
your steps and add it to your inventory, but you’ll need it for
Fork
FORKING PATHS. This simple choice of routes doesn’t call
for heroic decision-making.
Chasm
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MOUNTAIN TRAIL. Heracles (HUR-a-kleez; Roman name:
Hercules) accomplished some amazing feats. He once forced
the god Poseidon (puh-SYE-dun) to give way in battle; he
wounded Ares (AIR-eez), god of war, in another encounter,
and he wrestled the great god Zeus (ZOOS) himself to a draw.
The hero could move mountains that hindered the route of
his cattle herd. He could and did toss boulders about like
pebbles. It is not recorded, though, that Hercules was ever
foolhardy enough to leap across a yawning chasm.
This scene actually exists to keep you from going into one
of the adventures the “back” way. When you return from
the other direction, you’ll be able to push the tree down and
make a bridge across the chasm.
Warehouse
BUILDING WITH LOCKED DOOR. You come to a structure
labeled “Warehouse.” No amount of physical exertion will
get you inside. But if you have acquired a sledgehammer for
your inventory (page 36), you will be able to break down the
door.
Inside you find a large vat, a maze of tubing, and a dripping
funnel. There’s a small barrel of elixir near the center of the
screen. If you click on it, it is added to your inventory with a
ping.
The same thing applies to the pair of oars leaning against the
vat. And there’s a gem, too—click on it and it pings into your
inventory.
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Torchbearer
GLOOMY LANDSCAPE. You enter a bleak and dark
terrain and encounter a man holding a torch. The ancient
Greeks were well aware that without fire they would be
forced to huddle in darkness. In mythology, the Titan (TYEtun)
Prometheus (proh-MEE-thee-us) was considered to be
humankind’s great benefactor because he stole fire from the
gods and gave it to mortals. (The Titan carried it away from
Mount Olympus in a fennel stalk—a method of transporting
fire that was used down into historic times.) In daily life,
however, the immortals could not be relied upon to provide
the essential flame. Therefore it was common practice to
keep a fire burning—or its embers glowing—at all times. If
it went out, the household hearth could be rekindled from
a neighbor’s. But if the neighbor’s had gone out as well, it
became a matter of rubbing two sticks together or striking
a spark from flint. In some ceremonies, a sacred flame was
carried from altar to altar by relays of torches.
You talk to the Torchbearer.
TORCHBEARER:
Dark is the wrath of the undying gods,
Blundering, the mortal who would face their
plagues.
(pause)
I’ll guide you for a gem, but beware… The Hydra
lurks ahead.
On subsequent encounters:
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TORCHBEARER:
Back so soon to pay the price?
Only a fool makes the same mistake twice.
(pause)
The deal’s the same: I’ll guide you for a gem.
If you don’t give him a gem from your inventory, he just
stands there and you are free to click on any of three choices
of route. If you go screen-right, you enter the Swamp
(below). As you click to walk to the first hummock it gets
pitch black and you can’t even see yourself let alone the
way forward. You have to turn back, and the Torchbearer is
waiting. If you give him a gem:
TORCHBEARER:
Okay. Let’s go before I chicken out.
He lights your way into the Swamp.
SWAMP WITH HUMMOCKS. It was in the swamps of
Lerna (LUR-nuh) that Heracles (HUR-a-kleez; Roman name: Hercules)
sought out the many-headed Hydra (HYE-druh). You have to
cross this swamp if you want to follow in the great hero’s
footsteps. You click your way from hummock to hummock
and slog through the mucky water in between. Walking offscreen
to the right transitions to the scene where the Hydra
lurks.
Swamp
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Hydra
HYDRA’S LAIR. The mythmakers agreed that the Hydra (HYEdruh)
lived in the swamps of Lerna (LUR-nuh), but they seem
to have had trouble counting the monster’s heads. Some said
that the Hydra had nine, while others claimed as many as ten
thousand. It was the head growing in the center of this array
that made the Hydra immortal, and getting to this one and
chopping it off was a formidable challenge. For as soon as one
of the other heads was beaten down or lopped off, two more
grew in its place. To make matters worse, the Hydra’s very
breath was lethal. Even smelling its footprints was enough to
bring death to an ordinary mortal. Fortunately, Heracles (HURa-
kleez; Roman name: Hercules), who had been assigned to fight the
Hydra as one of his Labors, was no ordinary mortal.
The great hero sought out the monster in its lair and brought
it out into the open with flaming arrows. Then he made sure
to hold his breath while grappling with the beast. Heracles
had the strength of ten, but the fight went in the Hydra’s
favor. The monster twined its many heads around the hero
and tried to trip him up. It called on an ally, a huge crab
which also lived in the swamp. The crab bit Heracles in the
heel and further impeded his attack. Heracles was on the
verge of failure when he remembered his nephew.
Heracles had a twin brother named Iphicles (IF-i-klees).
Iphicles took part in a number of heroic exploits but
generally remained in the shadow of his illustrious twin.
Heracles employed Iphicles’ son, Iolaus (eye-oh-LAY-us), as
his charioteer. Iolaus had driven Heracles to the swamps
of Lerna, and he looked on in anxiety as his uncle became
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entangled in the Hydra’s snaky heads. Finally, Iolaus could
no longer bear to stand aside. In response to his uncle’s
shouts, he grabbed a burning torch and dashed to the fray.
Now, as soon as Heracles cut off one of the Hydra’s heads,
Iolaus was there to sear the wounded neck with flame. This
kept further heads from sprouting. In this fashion, Heracles
cut off the heads one by one, with Iolaus cauterizing the
wounds. Finally Heracles lopped off the immortal head and
buried it deep beneath a rock.
Now you find yourself in the role of Heracles, confronting
the monster. If you don’t have the sword in your inventory
and you click on the Hydra, it eats you. Fade to black and
you are automatically taken to Mount Olympus (below).
If you acquired the sword in the Shepherd scene (page 12) and
you wield it now, you cut off one of the monster’s heads (by
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"Wrath of the Gods" Scripts.com. STANDS4 LLC, 2024. Web. 22 Dec. 2024. <https://www.scripts.com/script/wrath_of_the_gods_1062>.
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