eXistenZ Page #3

Synopsis: Allegra Geller, the leading game designer in the world, is testing her new virtual reality game, eXistenZ with a focus group. As they begin, she is attacked by a fanatic assassin employing a bizarre organic gun. She flees with a young marketing trainee, Ted Pikul, who is suddenly assigned as her bodyguard. Unfortunately, her pod, an organic gaming device that contains the only copy of the eXistenZ game program, is damaged. To inspect it, she talks Ted into accepting a gameport in his own body so he can play the game with her. The events leading up to this, and the resulting game lead the pair on a strange adventure where reality and their actions are impossible to determine from either their own or the game's perspective.
Director(s): David Cronenberg
Production: Miramax
  3 wins & 7 nominations.
 
IMDB:
6.8
Metacritic:
68
Rotten Tomatoes:
73%
R
Year:
1999
97 min
1,336 Views


...get that nasty bio-port out,

put a nice fresh one in.

It hurts.

I think it's infected.

No, it's not infected.

It's just excited.

It wants action.

I really don't think

l want action. Me, l mean.

The bearer of the excited bio-port.

My baby has now taken three major hits.

One in the church...

...one in the gas station

and one on the operating table.

The only way l can tell

if everything's okay...

...is to play eXistenZ

with somebody friendly.

Are you friendly or are you not?

You're telling me this thing

will run off my body's energy?

That's how they work.

See? You're humming along already.

eXistenZ.

Only from Antenna.

Here we go.

You've got a bit

of an unfair advantage.

How can l possibly compete

with the designer of the system?

Well, you could...

...beat the guy that

invented poker, couldn't you?

-You want that one?

-Yeah, that one.

-Are you sure you want that one?

-Yes.

-l wouldn't recommend it.

-Why not?

The graphics on this one are better.

There's no comparison.

-This is the one you want.

-That one?

That was beautiful.

I feel just like me.

Is that kind of transition normal?

That kind of smooth interlacing

from place to place?

Depends on the style of the game.

You can get jagged brutal cuts,

slow fades...

...shimmering little morphs.

This is amazing.

I had no idea.

Iook at this.

Games l've never heard of.

Wait a minute.

That reminds me.

What precisely is the goal of the game

that we're playing now?

You have to play the game to find out

why you're playing the game.

It's the future, Pikul.

You'll see how natural it feels.

Iook at this.

Can this be the future too?

Ever see anything like this before?

These are delicate.

You got to be...

...careful.

Yes, l can imagine.

Cortical Systematics...

...is the latest and the hottest.

Not just a new game...

...but a new system.

Will it work with an industry

standard bio-port?

I'm D'Arcy Nader.

Welcome to D'Arcy Nader's

Game Emporium.

Is there anything l can be

helping you with?

We're just looking.

I have...

...what you're looking for.

Who sent you?

It's none of your business

who sent us.

We're here.

That's all that matters.

God.

What happened?

I didn't mean to say that.

Your character said it.

It's a kind of schizophrenic feeling,

isn't it?

You'll get used to it.

There are things that have to be said

to advance the plot.

Those things get said whether

you wanna say them or not.

Don't fight it.

Just go with it.

But should you be saying this

in front of him?

Iook at him.

-What's he doing?

-He's gone into a game loop.

He won't come out of it until you give

him a proper line of game dialogue.

This is tricky.

Start by repeating your last line.

Include his name so he knows

you're talking to him.

We're here, D'Arcy Nader...

...and that's all that matters.

Yes, you're right.

That is all that matters.

Now, you said you have

what we want.

We're waiting.

You're going to need

these micro-pods...

...to download your new identities.

I assume that you both

have had these...

...industry standard bio-ports...

...that you mentioned installed.

Yes, of course,

we both have bio-ports.

We do, don't we?

I assumed we did.

In the game, we might not.

We better check.

Yeah, it's there.

Iooks a little different,

but it's there.

Yeah, l see what you mean.

Yes, we both have bio-ports.

Good.

Port in.

And this will tell you

all you need to know...

...for now.

I'm going to leave, while you two

finish up here because...

...it wouldn't be good for us all

to be seen together.

I assume that Nader is our

entry point into the game.

Yeah, kind of disappointing.

Nader?

He's not a very well-drawn character.

His dialogue was just so-so.

His accent....

The pods are so small...

...they plug directly

into the bio-port.

Oh, God.

What happened?

The whole pod just disappeared

into your back.

It disappeared into my back?

It's working its way

round my spinal cord?

Don't panic. lt's just a game.

Do you feel anything yet?

No, l don't.

Not a thing.

l don't feel a thing.

Do you want me to do you?

What the hell was that?

That wasn't me.

lt was my game character.

I wouldn't have done that.

Not here anyway.

Our characters are obviously

supposed to jump on each other.

It's most probably...

...a pathetically

mechanical attempt...

...to heighten the emotional tension

of the next game sequence.

No use fighting it.

What about our new identities?

Do you feel yours yet?

They'll take care of themselves.

I'm very worried about my body.

Your what?

Where are our real bodies?

Are they all right?

What if they're hungry?

What if there's danger?

They're just where we left them.

They're sitting quietly...

...eyes closed.

It's just like meditating.

I feel really vulnerable.

Disembodied.

Don't sweat it.

All your senses

are still operating.

You'll pop right out

of the game if there's a problem.

Trying to remember who you are?

Hey, it works!

l must be Yevgeny Nourish.

And you are new to trout farm.

Yes, l'm....

I'm very new.

Did you say "trout farm"?

Yeah, trout farm.

You know, raising baby trout from eggs

and releasing them in rivers.

Entire place used to be trout farm.

From outside, you would never guess

it's now factory for making game-pods.

Seems like most everything

used to be something else, yes?

You're new, but you seem

to know what you're doing.

It surprises me more

than it surprises you.

You're new, but you seem

to know what you're doing.

I've been trained by the very best.

So have l, my friend.

So have l.

Where are you planning

to have lunch?

I'm new here.

I have no plans for lunch.

May l suggest the Chinese restaurant

in the forest?

Everyone knows where it is.

Just ask.

Well, won't you be going there too?

Unfortunately, l have

other plans for lunch.

But l do suggest

you order the special.

And don't take no for answer.

All right, l'll do that.

Iarry.

Yes?

They need this in the back.

They asked for you.

I saw you make contact, Larry. What

did the guy on the assembly line say?

Can you believe the game version

of your pod?

It's sick...

...and so unconvincing! l mean,

using mutated animal organs...

...and nervous systems as game-pod parts

is certainly feasible...

...but everything's so dirty.

Absurd.

Grotesque.

I saw you make contact, Larry. What

did the guy on the assembly line say?

He told me where to have lunch.

We have nice sea bass today.

Shall l bring it for everyone?

We want the special.

Did you hear me, Chinese waiter?

We want the special.

The special is for special occasions.

l cannot give you the special.

But this is a special occasion.

It's her birthday.

A birthday is a special occasion.

I will therefore bring the special

for everybody.

I guess the special

isn't very popular.

I guess not.

I wanna put the game on pause.

The game can be paused, can't it?

I mean, all games

can be paused, right?

Rate this script:5.0 / 1 vote

David Cronenberg

David Paul Cronenberg, CC OOnt FRSC (born March 15, 1943) is a Canadian filmmaker, actor and author. Cronenberg is one of the principal originators of what is commonly known as the body horror or visceral horror genre. This style of filmmaking explores people's fears of bodily transformation and infection. In his films, the psychological is typically intertwined with the physical. In the first half of his career, he explored these themes mostly through horror and science fiction, although his work has since expanded beyond these genres. His films have won numerous awards, including the Jury Prize at the Cannes Film Festival for his film Crash (1996). more…

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