Ghostbusters The Video Game

Synopsis: You play the newest employee of the paranormal investigations and eliminations business as a new wave of Gozer related hauntings plagues New York City.
Year:
2009
1,004 Views


1. Cinematic One

================

Ray Stantz "Are you troubled by strange noises in the night?"

Egon Spengler "Do you experience feelings of dread in

your basement or attic?"

Egon shines flashlight, the TV screen skips

Peter Venkman "Have you or your family actually seen

a spook, specter or ghost?"

Ray Stantz "If the answer is yes, then don't wait another minute."

1991

A security guard is watching a Ghostbusters commercial.

Peter Venkman "Just pick up the phone and call the professionals!"

"Call the...Ghostbusters! We're ready to believe you!"

Peter Venkman "Franchises available soon! Call for details."

The feeds go and TV's short out, guard grabs his walkie-talkie

Guard #1 "Oh! Russell! Hey, man. You near the East Wing?"

Russell "B-b-by the new Gozer exhibit? Yeah. Why?"

Guard #1 "There's something headed your way!"

Russell "Wait. I hear something. I'm gonna take a look."

Guard #1 "You wanna hear something really creepy?

I was reading about Shandor, you know the guy who

donated most of the Gozer stuff. He was into the occult.

You know, the supernatural. Weird dude."

Eyes light up.

Russell sees a skeleton.

Russell "Ahhh!"

Russell speaks into walkie

Russell "Ummm, why don't we talk about it some other time.

Any other time."

Russell "Ahhh!"

A woman runs past him.

Russell "Hey, you can't be in here! Stop!"

Russell runs after here then stops

Russell "Ahhhhhhh!"

The Natural History Museum

A psi energy pulse surges out of the museum

through New York City, past the Statue of Liberty

Ghostbusters No Ghost logo

Ecto 1-b reverses into the Firehouse

Janine Melnitz "Ghostbustas. Is your haunting

an apparition, poltergeist, phantasm, wraith, banshee,

demon, specter, tortured soul or...What? No, we do not

summon dead family members then catch them so you

can ask the combination to the safe..."

Slimer in an Ecto-Containment Chamber.

He is playing with Peter's ESP cards, and isn't doing so well.

Janine Melnitz "Yeah, well, same to you, pal."

Loading Screen...

Egon strapping a Proton Pack on Ray.

Ray Stantz "Hey! It's the new cadet. Welcome aboard!"

Egon Spengler "This might be a little dangerous."

Ray Stantz "Great. Danger is our life."

Egon Spengler "We'll start at fifty-percent capacity.

That should keep any burning or tissue damage to a minimum."

Peter Venkman "Hey. If you're gonna burn any tissue,

do it to the new kid. You can't use Ray.

Our mortgage is in his name."

Rookie frowns

Ray Stantz "I guess he's right. What's your name again, kid?"

Peter Venkman "No names, Ray. I don't want to get too attached

to his kid. You know, just in case.

You remember what happened to the last guy?"

Ray Stantz "He's tuned and ready to go."

Egon Spengler "You may feel a little tingle."

Egon Spengler "Good. We've perfected an extensive and rigorous

training regimen that will teach you all your equipment's basic functions."

Ray Stantz "It takes some time to achieve Master Throw Skill,

but it's definitely worth the effort."

The psi energy pulse moves through the Firehouse.

Egon Spengler "Was that us?"

Ray Stantz "I don't think so."

Peter Venkman "Ray?"

Ray Stantz "Had to be some sort of Psi energy pulse. Substantial!

A significant collected and centralized necromantic convulsion

level seven or more."

Egon Spengler checks with P.K.E. Meter

Egon Spengler "Agreed. We need EMF measurement checks now."

Janine Melnitz "I know the answer, but I'm gonna ask anyway...

is a level seven, uh, whatever...bad? Or very bad?"

Slimer finds a crack in the chamber.

Egon Spengler "On a scale of one to ten, I would say..."

Peter Venkman "Let me guess. It's a seven."

Ray Stantz "Let's just say we're about to get real busy."

Slimer bursts through chamber.

Peter Venkman "And that is not the fun kind

of getting busy - is it, Ray?"

Ray Stantz "Look out. Slimer's escaped again!"

"Let's move!"

2. Level 1 Disturbance Ground Zero Dialogue

===========================================

Take fire pole down then follow Ray downstairs to the basement.

Slimer looking at containment unit.

Egon Spengler "There it is.

It seems oddly drawn to the containment grid."

Ray Stantz "He's been fascinated with it ever since you added

the viewer to the unit. Okay. Easy now, cadet. I'll talk you

through this. Use the proton stream to get his attention."

Rookie shoots at Slimer and hits the Containment Unit.

Ray Stantz "No! Not the Containment Unit!

That's some highly sensitive equipment

you're disintegrating there, kid!"

Egon runs to the Unit. Rookie goes with Ray through door.

Ray Stantz "Oops! You let one out!"

Egon Spengler "That's my fault. I was fine-tuning the

interspatial gasket this afternoon. I'll fix it.

You two get those ghosts back."

Ray Stantz "Hey, this will work out great!

Since you're already strapped into a pack, it's a perfect opportunity

for some training! Taking the right precautions, Slimer's harmless.

Uh, more or less. Not sure about the other guy, though...

Okay, let's go get'em, then. Oh, and don't sweat the containment unit.

It's easy to get excited your first time out with the proton stream.

Egon will fix it in no time."

Ray and Rookie go down hall through another door into a dark wide room.

Ray Stantz "Now, first and foremost, before things get out of hand.

You want to get to know your proton pack.

It can be your best friend out there in the field.

Everything you need to know is displayed on the pack itself!

Here's where you keep an eye on your current physical condition.

The more green that's on the bar, the more damage you can sustain

and still stay on your feet. This bar indicates your pack's heat level.

When it gets to the top, you'll want to vent the pack and

keep it from shorting out and resetting.

For the most part, capturing a ghost is pretty straightforward.

We break it into three basic steps: Sap 'em, Cap 'em, and Trap 'em.

The first step is blasting a ghost to sap its energy."

Blast at Slimer.

Ray Stantz "You're a wicked shot, Noobie!

See that overlay on the ghost? It indicates the current accumulation

of a ghost's PKE. The more you disperse, the weaker it becomes.

Pack's moving into the red, cadet! Vent it!"

Slimer eventually goes through a wall.

Ray Stantz "Ooh! We lost Slimer!"

The Sloth Ghost appears.

Ray Stantz "Ugh. And I thought Slimer was disgusting."

After blasting the ghost...

Ray Stantz "All right, you've got it good and winded.

Next state. Cap 'em!

You can project a capture stream, or wrangler,

manually, using this control.

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Dan Aykroyd

Daniel Edward Aykroyd (born July 1, 1952) is a Canadian-American actor, comedian, musician, businessman and filmmaker. He was an original member of the "Not Ready for Prime Time Players" on Saturday Night Live (1975–79). A musical sketch he performed with John Belushi on SNL, The Blues Brothers, turned into an actual performing band and then the 1980 film The Blues Brothers. He conceived and starred in Ghostbusters (1984), which spawned a sequel and eventually an entire media franchise. In 1990, he was nominated for the Academy Award for Best Supporting Actor for his work in the 1989 film Driving Miss Daisy. He starred in his own sitcom, Soul Man (1997–98). Aykroyd is also a businessman, having co-founded the House of Blues chain of music venues and the Crystal Head Vodka brand. more…

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