Ghostbusters The Video Game Page #2

Synopsis: You play the newest employee of the paranormal investigations and eliminations business as a new wave of Gozer related hauntings plagues New York City.
Year:
2009
965 Views


On the other hand, the pack will detect when a ghost is

sufficiently weakened and auto-select the capture stream setting.

Get in there and throw a capture stream on that tub of goo!

Fantastic! You've got it!

Soon as your ghost is in your capture stream,

the slam meter begins to slowly charge.

Keep it centered in the cone and let the trap do the work!

And...there! Oh, yes! One escapee accounted for.

Oh and always remember to retrieve your trap!"

Egon Spengler "Did you get them?"

Ray Stantz "Ah, we batting .500. Slimer slipped out.

Our cadet bagged his first one though! A very nasty customer.

Oh, and you've got to be very careful about crossing the streams.

In a word:
don't do it.

Seriously.

Stings like the dickens, too."

Rookie picks up the trap.

3. Cinematic Two (Between Level 1 and Level 2)

==============================================

Ghostbusters regroup on the main floor near the foot lockers.

Peter Venkman "Hey, how come this mump gets all the new stuff?"

Egon Spengler "He's out new "Experimental Equipment Technician"."

Peter Venkman "He gets a cool title, too?"

Ray Stantz "It means he gets to carry around a bunch of untested,

extremely dangerous hardware that if not handled correctly

could blow him somewhere into New Jersey."

Peter Venkman "Oh, this knucklehead lugs around our very dangerous

prototype hardware that could potentially blow us into New Jersey?

Thanks! Keep the title, kid. It'll work hard for you."

Everyone at Ecto 1-b.

Ray Stantz "Scooter? We need to go, let's roll."

Peter Venkman "Where to, Ray?"

Ray Stantz "The Sedgewick Hotel.

It's the first place that little spud will go."

Egon Spengler "Right. Back to its initial manifestation point."

Ray Stantz "They've got a real good buffet."

Peter Venkman "It is a great one. When Winston returns from the opera,

extend an invitation to join us at our table at the Sedgewick.

Hey you! You're up, buddy! Training will be on the job tonight.

Try not to destroy too many Manhattan landmarks...that's our job."

Ecto 1-b exits the Firehouse and pulls up to the Sedgewick Hotel.

4. Level 2 Welcome to the Sedgewick Dialogue

============================================

Rookie walks into a conversation between Peter

and Sedgewick Hotel manager, John O'Keefe

John O'Keefe "That disgusting green blob is up on

the 12th floor again, wreaking havoc! I demand a refund right now!"

Peter Venkman "Sir, if you check the fine print on our invoice."

Ray Stantz "Invoices."

Peter Venkman "Right, invoices...you'll see that your warranty on re-haunting

expired some time ago. You should've taken the extended service agreement."

John O'Keefe shakes his head.

Egon Spengler "I'm getting some interesting PKE spikes here.

Disturbances don't seem to be exclusive to the 12th floor.

I'd like the chance to look around the building a little more."

Ray Stantz "Good. Dig up what your can.

That little greenie shouldn't cause us too much trouble."

Peter, Ray, and Rookie wait for the elevator.

The woman from the museum emerges from it.

Peter Venkman "Well, hello. You're perfectly safe now, Miss.

The Ghostbusters are here."

Ilyssa Selwyn "Back off, loser. Never gonna happen."

Ilyssa walks away.

Peter Venkman "Haha. That approach rarely works with me.

I'll show you why later."

Trio enters elevator.

Ray Stantz "Alright ace, get ready."

Peter Venkman "Dr. Stantz, if you'd do the honors?"

Ray Stantz "Proud to, Dr. Venkman."

Peter Venkman "Part of our settlement with the city: proton packs must

remain off in heavily populated public areas."

Ray Stantz "And in close quarters. It minimizes the city's liabilities

and satisfies the restraining order the maid here had put on us."

Trio exits elevator.

Peter Venkman "World we live in today. You shoot a proton stream of highly

charged particles at someone...they get all sue-happy."

A porter rounds the corner.

Peter Venkman "It's him!"

Peter opens fire on the luggage.

Porter runs for it.

Ray Stantz "Nice. Now we got another plaintiff."

Peter Venkman "Aw, come on, Ray! I'm the one that gets a face full of slime

every time the little green buddy escapes!

He doesn't even know me well enough to hate me."

Luggage starts flying at them.

Ray Stantz "Watch it! Contact."

Ray looks around corner and sees Slimer.

Ray Stantz "Alright...showtime. We wear him out,

then we capture him. That's what your proton stream is for."

Rookie fires at Slimer.

Ray Stantz "You've got him on the run! C'mon, let's go! Peter!"

Peter Venkman "Nah, I've seen this one already. Know how it ends.

You two have fun though. I'll cover the elevators and escort any

ladies safely to their rooms."

If Rookie follows Peter...

Peter Venkman "Stop staring at me! You're creepier than that ghost.

Go down with Ray!"

Peter Venkman "You're making the right career move, believe me.

But also missing a great time with 'Ol Doc Stantz down there."

If Rookie goes with Ray...

Ray Stantz "Yeah, ok.

And this signal looks just like your elusive little targeted entity.

Your meter will flash and buzz when it detects a potential signal.

The Paragoggles are linked directly to your active PKE Meter.

This lets you see otherwise undetectable phenomena, while you track it.

Ghost trails, object auras, all kinds of cool events!

Now, when the center bar peaks, you're headed in the right direction.

When it's flat, you're following a cold trail.

Line the target up with the smallest circle for the best scan.

Okay! You got it! Now, just take a scan.

Way to go!

Red signifies a hidden ghost. Green indicates an environmental paranormal

anomaly. Blue means an active sample.

Getting warmer...

Careful!

Getting a good scan is sort of like taking a good snapshot.

When you've got an entity in range, hold the scan button. This will analyze

the ghost's PKE signatures and cross-reference them with your

online Tobin's Spirit Guide Database. You can then access useful

Careful!"

Ray and Rookie move through halls, and see a vandalized set of vending machines.

Ray Stantz "Phew! Whoa! He's definitely been here.

An 'active sample' is something you can collect, like a cursed artifact.

We get paid extra for everything we scan and collect.

Then we roll it back into Research and Development.

The extra funds let us experiment with new equipment and offensive technologies.

Which, in turn, you get to wear on your back to test.

Remember, you can always review techniques, tutorials, and equipment in your

online Ghostbusters Field manual. It's all accessible from your PKE Meter."

Rate this script:0.0 / 0 votes

Dan Aykroyd

Daniel Edward Aykroyd (born July 1, 1952) is a Canadian-American actor, comedian, musician, businessman and filmmaker. He was an original member of the "Not Ready for Prime Time Players" on Saturday Night Live (1975–79). A musical sketch he performed with John Belushi on SNL, The Blues Brothers, turned into an actual performing band and then the 1980 film The Blues Brothers. He conceived and starred in Ghostbusters (1984), which spawned a sequel and eventually an entire media franchise. In 1990, he was nominated for the Academy Award for Best Supporting Actor for his work in the 1989 film Driving Miss Daisy. He starred in his own sitcom, Soul Man (1997–98). Aykroyd is also a businessman, having co-founded the House of Blues chain of music venues and the Crystal Head Vodka brand. more…

All Dan Aykroyd scripts | Dan Aykroyd Scripts

0 fans

Submitted by jameslanderson on April 09, 2019

Discuss this script with the community:

0 Comments

    Translation

    Translate and read this script in other languages:

    Select another language:

    • - Select -
    • 简体中文 (Chinese - Simplified)
    • 繁體中文 (Chinese - Traditional)
    • Español (Spanish)
    • Esperanto (Esperanto)
    • 日本語 (Japanese)
    • Português (Portuguese)
    • Deutsch (German)
    • العربية (Arabic)
    • Français (French)
    • Русский (Russian)
    • ಕನ್ನಡ (Kannada)
    • 한국어 (Korean)
    • עברית (Hebrew)
    • Gaeilge (Irish)
    • Українська (Ukrainian)
    • اردو (Urdu)
    • Magyar (Hungarian)
    • मानक हिन्दी (Hindi)
    • Indonesia (Indonesian)
    • Italiano (Italian)
    • தமிழ் (Tamil)
    • Türkçe (Turkish)
    • తెలుగు (Telugu)
    • ภาษาไทย (Thai)
    • Tiếng Việt (Vietnamese)
    • Čeština (Czech)
    • Polski (Polish)
    • Bahasa Indonesia (Indonesian)
    • Românește (Romanian)
    • Nederlands (Dutch)
    • Ελληνικά (Greek)
    • Latinum (Latin)
    • Svenska (Swedish)
    • Dansk (Danish)
    • Suomi (Finnish)
    • فارسی (Persian)
    • ייִדיש (Yiddish)
    • հայերեն (Armenian)
    • Norsk (Norwegian)
    • English (English)

    Citation

    Use the citation below to add this screenplay to your bibliography:

    Style:MLAChicagoAPA

    "Ghostbusters The Video Game" Scripts.com. STANDS4 LLC, 2024. Web. 5 Jul 2024. <https://www.scripts.com/script/ghostbusters_the_video_game_24151>.

    We need you!

    Help us build the largest writers community and scripts collection on the web!

    Watch the movie trailer

    Ghostbusters The Video Game

    Browse Scripts.com

    The Studio:

    ScreenWriting Tool

    Write your screenplay and focus on the story with many helpful features.


    Quiz

    Are you a screenwriting master?

    »
    What is "voiceover" in screenwriting?
    A The background music
    B A character’s voice heard over the scene
    C Dialogue between characters
    D A character talking on screen