Ghostbusters The Video Game Page #21
- Year:
- 2009
- 1,004 Views
Peter Venkman "Tell you what... Kind of a nice day. Why don't we
go to Central Park? Could round up some ghosts, save the girl...
get back in time for a nap?"
Ray Stantz "Okay! The Ghostbusters ride again!"
16. Level 8 Central Park Cemetery Dialogue
==========================================
Firehouse. Janine answers a call.
Janine Melnitz "Oh, hi. Really? Mm-hmmm. So I told him
that if they start evacuating Manhattan, that I don't plan
on coming in on Monday. And he says...and he says I've already
used all my floating holidays this year... Right?
I tell him, "Dr. Venkman. Catastrophic exodus of the city doesn't
count as a floating holiday." No, it doesn't. I looked it up.
So he hands me the employee handbook and tells me to look
again, and that what is and isn't covered is very clearly defined.
What? Yeah it was in there! In his handwriting...in pencil! He wrote
it in when he asked me to get his coffee. Anyway. I can take a
half-day on Monday if they evacuate the city. Alright. Goodbye."
Rookie goes to Ecto 1-b
Loading screen...
Winston Zeddemore "Just once, I wouldn't mind
running with these other tools away from the trouble."
Peter Venkman "Where's the fun in that?"
Tombstones jut out from ground in Central Park.
55 Central Park West is seen in the background.
Ghosts are drawn to a mausoleum that rises from ground.
Egon Spengler "Any guesses on where we'll find Peck and Ilyssa?"
Rookie shoots a tree. It crashes down.
Ray Stantz "I suspect that we're going to need the Super
Slammer up there. No telling how...powerful Peck has grown."
Winston Zeddemore "That means we gotta take the Ecto-1. I'll drive."
Egon Spengler "Maybe the trainee should drive."
All "Nahh."
Ray Stantz "Thanks, Winston.
Any ideas?"
Peter Venkman gives Rookie a hand.
Peter Venkman "Ah!"
Ray Stantz "Junior's pretty spry, even with
that hundred pounds of Proton Accelerator."
Peter Venkman "Oww! That was, that was 'oww' there!"
Egon Spengler "Make your way around to the other
side and open this gate for us."
Ray Stantz on radio "Wow! Look at the
storm system building above that tower!"
Egon Spengler on radio "Remember the last time we
saw that kind of atmospheric disturbance?"
Winston Zeddemore on radio "That's right. At
Dana Barrett's building the night she turned into a dog."
Gates shut on Rookie.
Winston Zeddemore on radio "I don't get it. We shut
down the mandala. How can all this still be happening?"
Ray Stantz on radio "In the Gozerian Codex, it's written that
a blood sacrifice and a tremendous amount of spiritual energy
are needed to generate the Supreme Destructor Form."
Winston Zeddemore on radio "A Destructor Form, again?"
Egon Spengler on radio "Peck probably couldn't draw sufficient
energy from the mandala before we shut it down. He found an
alternate source in our containment unit."
Ray Stantz on radio "The energy of the escaped ghosts from our grid
might be enough to produce a cross-dimensional event in itself."
Egon Spengler on radio "Yes, and with Ilyssa here, I'm
sure her Shandor ancestors aren't far behind."
Rookie heads enters a structure.
Whisper "You shouldn't be here."
Winston Zeddemore on radio "Earthquakes... great. Could
plague, pestilence, and death be far behind?"
Ray Stantz on radio "I'd bet on it.
Speed it up there, Tiger."
Winston Zeddemore on radio "Yeah, we
don't want to stand here all day."
Ray Stantz on radio "Hoss, you alright?
How's that gate coming?"
Rookie finds the Gate Control and let's the team in.
Ray Stantz "I'll go with the intern. Nobody
should wander around alone in this place.
We'll meet you guys a little further on."
They explore the cemetery.
Ray Stantz "They aren't very happy about us being here."
Zombies sneak around.
Ray Stantz "You saw 'em too, didn't ya? They
think they're sneaky. Let's spread out and flank 'em."
Whisper "You should have run away."
Ray Stantz "All right, Youngblood. It's all you."
A Cultist steals Key for Crypt Door.
After some searching...
Ray Stantz "There's the key!
It's too heavy to carry ourselves.
Get it back to the gate so we can keep going!"
Grave Monster manifests and attacks.
Loading screen...
Ray Stantz "Wait a minute.
Ohh... I get it now.
This has been bugging me. When the necromantic
shockwave summoned Gozer back to our plane, why
didn't he assume a more effective Destructor form immediately?
I mean the Marshmallow Man is scary, sure, but
there has to be a better way to destroy the world.
It's simple... When he enters our plane of existence, he
must be locked into that form from our first encounter.
One Destructor form per god, per dimension, I like it!
Sounds like the kind of symmetry these things tend to operate on.
Hey, so maybe I didn't choose such a bad destructor after all, huh?"
Ray and Rookie ascend stairwell.
Ray Stantz "Look...up there. It's getting worse."
Winston Zeddemore on radio "This isn't the Central Park I'm used to."
Egon Spengler on radio "You still have your wallet?"
Bell tolls.
Ray Stantz "That means one of two things:
either we're in trouble or we're dinner."
Egon Spengler on radio "Is there a difference?"
Winston Zeddemore on radio "Hey! We ever test the Proton Packs in the rain?"
Egon Spengler on radio "That's what the Recruit is doing right now..."
Ray Stantz "Great...wait a minute! I'm wearing one, too!"
Egon Spengler on radio "That's true, Ray. How's it going so far?
Do you smell any burning, or experience any painful tingling?"
Ray Stantz "You'll be the first one to know. Or the second.
Air strike! Take those flyers out!
They're coming out of the ground!
We gotta smash the coffins while they're airborne.
Otherwise we have to deal with these!
They ain't all graceful!"
Grave Monsters attack.
Ray Stantz "Come on, let's go!
We need to get out of here.
Come on, let's go!"
Ecto 1-b on other side of fence.
Peter Venkman "Well. Hello there."
Winston Zeddemore "Ray! You guys alright? Man, there
ain't nothing dead in this graveyard."
Ray Stantz "Thanks for joining the party."
Egon Spengler "They're throwing everything they have at us
to stop us from getting to that mausoleum."
Winston Zeddemore "That's as far as I can go. You
guys gotta clear a path for me."
Egon Spengler "Ray, readings here are extremely unstable.
Energy from the mandala and the escaped ghosts is building
up to a flash point. We don't have much time."
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Ghostbusters The Video Game" Scripts.com. STANDS4 LLC, 2024. Web. 20 Nov. 2024. <https://www.scripts.com/script/ghostbusters_the_video_game_24151>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In