Indie Game: The Movie Page #6

Synopsis: A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.
Production: The Film Sales Company
  3 wins & 6 nominations.
 
IMDB:
7.7
Metacritic:
73
Rotten Tomatoes:
93%
NOT RATED
Year:
2012
94 min
Website
490 Views


That's why they call him Meat Boy.

So he's exposed to the elements.

Maybe he's always in pain.

But he just deals with it.

But he has to be very careful with

everything.

Because anything can kill him.

The smallest little thing - like salt

Could totally destroy him.

I wanted to have his girlfriend be

more than a love interest.

And I wanted to play with the idea

that he needs her ...

... that she's what completes him.

Not just emotionally, but physically

as well.

And that's why she's 'Bandage Girl'.

She's kind of the outer shell over

Meat Boy.

That protects him.

And that's why he needs her.

He needs her back.

Not only because he loves her,

but because...

That's what completes him.

The Seumas McNally Grand Prize ...

... in the 'Open Category'

Goes to Chronic Logic for 'Gish'!

Thank you everybody.

Okay, I'd like to take this

opportunity to...

...propose to my girlfriend, Danielle.

Okay, Okay, I have to do it. Co'mon

guys, I have to actually say it.

Danielle.

Will you marry me?

People probably don't know that

he's an amazing husband.

That's ... huge.

He does all this stuff and he's still

an amazing partner.

The development process was long.

A lot of work.

It was hard to adapt

our relationship.

To go from spending 24/7 together ...

... eating meals together.

Leaving the house,

to not doing that at all.

I heard a lot of this:

'I only see your back'

It was like:

'I know we're in the same room ...'

'... but I only see your back'

We're never sitting and

looking at each other.

Many times, I had to ask her:

'Are you happy here?'

'Is this worth it?'

'Because I worry that this is just

horribly boring for you'

'And that this might be something you

regret getting into as well.'

This is the lady I like.

Not th- This is a Cat.

This website. I think I'm going to go

with this breeder.

I've wanted one of these since

I was little.

I asked for it. When the game's done.

And we move to a house.

If I could get a cat.

And he said 'yes'.

And this is my dream cat.

It's like having a baby.

Except better.

We can't have another cat

in this house.

Oh, it'd be some warm. OOOH My God!

That's the thing...

Available, AVAILABLE

... Winter's coming.

This one belongs

to 'Jennifer and Robert'.

They're probably way happier than us.

Right at this moment.

Because they have the cat.

I ... sacrificed having a life.

It's kind of weird.

I don't ...

I don't go out.

I don't really socialize.

I can't spend money.

Because I don't have any money.

So I can't go out...

If I were to go on a date...

I have no car to pick them up in.

I have no way to buy meals

or anything.

I mean, I can buy my own meal, but..

... the things you sacrifice are ...

... the things I've sacrificed are ...

... social.

You kind of have to give up something.

To have something great.

I'm depressed now ...

... because I'm on the

brink of something huge.

It's a different kind of depression.

It's not a 'stuck' depression.

It's a 'Holy Sh*t' depression.

It's an 'unknown' depression.

Which is kind of weird.

But, it'll fade.

Because once it's out. It's out.

And that's it.

[Super Meat Boy will be

released in 3 days.]

I'm really curious to see what the

basic reaction is.

Because, the only people who have

seen the game so far...

Have been people close to me.

[FEZ has been in

development for 4 years]

Feedback has been good.

But I can't trust that feedback

I don't know if my friends would

tell me if FEZ sucked.

Knowing that I've spent most

of my adult life on it.

Because, I don't even know what

I think about it anymore.

I really can't tell

if it's good or not.

Sometimes I manage to convince myself

that it's good and I did a good job.

But then I have a flash of lucidity.

'But you can't trust yourself!'

All you've been doing for 4 years

is look at it. Like, this close.

You can't see anything else.

You don't even see the mistakes

anymore.

I'm looking forward to that kind of

brutal honesty.

That we're going to get from

the average gamer.

We're here for PAX: Penny Arcade Expo

It's not for developers.

It's for gamers.

They're expecting like 65,000 people.

We're going to be showing off FEZ

for the first time since 2008.

Which was the unveiling of the game.

We haven't shown it since.

In four years.

So ... I'm a bit nervous.

But this is kind of like the

big blow out. The confirmation that:

Yes. FEZ is real. It's exists.

It's going to come out, and you'll be

able to buy it and play it one day.

Hopefully interest will build up again

Because I feel that over the years,

people have stopped caring.

They may need to be reminded

that we exist.

And for the first time,

I've feel like:

This is FEZ.

This is the game I wanted to make.

There's a mood here,

that I've achieved.

It's not done yet.

But it's really starting to feel

like a game ...

That has a beginning, middle

and an end.

It remains to be seen if the game's

going to be good.

But I'm pretty damn happy with it ...

... today.

Interviewer:
What's the worst case

scenario for you?

None of this happens.

We don't get to show the game at PAX.

Or do anything with it.

For very complicated legal reasons.

My former business partner with whom

I started the company...

Left the company.

About six months ago.

And we've been in

a nasty divorce ever since.

And if everything isn't settled.

We can't do anything.

We can't show it. We can't be at PAX.

Just a final signature.

This last signature, to close the deal

So, at the moment...

We drove all the way here.

We printed banners.

We designed a booth.

I made a demo just for PAX.

There's still a chance that ...

... I'm just going to stay in

my hotel room.

And not be able to do any of this.

It's pretty stressful.

It feels like waiting.

Everything feels longer.

It feels like I'm about to throw up.

It's stage fright.

I have a hard time sleeping.

I can't think of anything else.

It's constantly running through

my head.

And it's such a big deal.

There are going to be so many people.

I'm not in a head space right now...

...where I want to be exposing myself.

And being a public figure.

And talking to people.

I'm so in my own little world.

Just working on FEZ.

Trying to finish it.

I don't do anything else.

Every other aspect

of my life is suffering.

Because I'm just trying to finish

this f***ing game.

Because right now.

It can go either way.

It could be a nightmare

... I don't know.

[Ha! Ahhh, Man!]

[Hey, This is Souja Boy]

[They got this game right?

This sh*t called 'Braid']

[Watch this Sh*t!]

[You're this little guy

in a business suit

[It look like Mario

... in the future]

[And he's just walking around,

jumping on sh*t]

[But the funny part is:

You can do this, watch this...]

[Now, if you didn't catch that.

I just went back in time.]

On release day, you start seeing

reactions of people on the Internet.

And for me, it was

a very addictive thing.

Rate this script:0.0 / 0 votes

Ike Barinholtz

Isaac "Ike" Barinholtz (born February 18, 1977) is an American comedian, actor and screenwriter. He was a cast member on MADtv from 2002 to 2007, Eastbound & Down (2012), and had a regular role on The Mindy Project. In his film work, he is best known for his acting roles in Neighbors (2014) and its sequel, Neighbors 2: Sorority Rising (2016), Sisters (2015), Suicide Squad (2016) and Blockers (2018), as well for as co-writing the screenplay for the 2016 comedy film Central Intelligence. more…

All Ike Barinholtz scripts | Ike Barinholtz Scripts

1 fan

Submitted on August 05, 2018

Discuss this script with the community:

0 Comments

    Translation

    Translate and read this script in other languages:

    Select another language:

    • - Select -
    • 简体中文 (Chinese - Simplified)
    • 繁體中文 (Chinese - Traditional)
    • Español (Spanish)
    • Esperanto (Esperanto)
    • 日本語 (Japanese)
    • Português (Portuguese)
    • Deutsch (German)
    • العربية (Arabic)
    • Français (French)
    • Русский (Russian)
    • ಕನ್ನಡ (Kannada)
    • 한국어 (Korean)
    • עברית (Hebrew)
    • Gaeilge (Irish)
    • Українська (Ukrainian)
    • اردو (Urdu)
    • Magyar (Hungarian)
    • मानक हिन्दी (Hindi)
    • Indonesia (Indonesian)
    • Italiano (Italian)
    • தமிழ் (Tamil)
    • Türkçe (Turkish)
    • తెలుగు (Telugu)
    • ภาษาไทย (Thai)
    • Tiếng Việt (Vietnamese)
    • Čeština (Czech)
    • Polski (Polish)
    • Bahasa Indonesia (Indonesian)
    • Românește (Romanian)
    • Nederlands (Dutch)
    • Ελληνικά (Greek)
    • Latinum (Latin)
    • Svenska (Swedish)
    • Dansk (Danish)
    • Suomi (Finnish)
    • فارسی (Persian)
    • ייִדיש (Yiddish)
    • հայերեն (Armenian)
    • Norsk (Norwegian)
    • English (English)

    Citation

    Use the citation below to add this screenplay to your bibliography:

    Style:MLAChicagoAPA

    "Indie Game: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 25 Jul 2024. <https://www.scripts.com/script/indie_game:_the_movie_10802>.

    We need you!

    Help us build the largest writers community and scripts collection on the web!

    Watch the movie trailer

    Indie Game: The Movie

    Browse Scripts.com

    The Studio:

    ScreenWriting Tool

    Write your screenplay and focus on the story with many helpful features.


    Quiz

    Are you a screenwriting master?

    »
    In what year was "The Matrix" released?
    A 2001
    B 1998
    C 1999
    D 2000