Indie Game: The Movie Page #7
Because I've spent several years
working on this thing in isolation.
And then suddenly it gets out.
And a lot of people...
... like tens of thousands of people
play it in the first few days.
You see that all over the Internet.
And, for me,
that was a very negative experience.
People would talk about it online.
And this was around the birth of
serious video game blog commentary
Lots of people writing really good
stuff about games.
Every time you mentioned his name.
He would show up in your comments.
Almost instantly.
He must have something even better
than 'Google Alerts'
So he'd pop up and reply to things.
And became sort of famous for it.
Penny Arcade even cracked about it.
John:
I found that there was this...
Perception of me on the Internet ...
...that was running away, very quickly
from who I think I am
And that was ... kind of ...
disturbing.
And there didn't seem to be much that
So that was actually a pretty negative
experience.
I was actually seriously depressed for
about 3-4 months after Braid came out
When you work a long time on something
really intricate like that.
There's a hope that ...
... people are going to understand
the things that you did.
And that you'll have some line of
communication with your audience.
And actually, some of the most
demoralizing things...
Were actually positive reviews
of the game.
People would say
'Oh, this game's great!'
'9 out of 10!'
'10 out of 10!'
And they'd say what's good
about the game...
And in many cases it would be just a
very surface understanding of the game
That didn't even see what I thought
Not that many people understood.
And that was heartbreaking.
In a way.
I visualized I was going to have some
kind of connection with people.
... through this game.
And they think it's great,
but the connection isn't there.
Because, they're kind of living
for some of the reasons I do, but...
... but not for other ...
...
[There's no point to the game!]
[You just walk around jumping on sh*t]
... they're not seeing the most
important thing.
[This sh*t's stupid as hell man...]
Today is Monday.
And that's the 'Embargo' Date.
Do you know what an 'Embargo' is?
I didn't.
And I got in trouble for not knowing.
An Embargo is:
You set a datewhen press can review your game.
So, midnite rolls around. And I start
refreshing 'Twitter mentions'
You can search who's talking about
Super Meat Boy.
And reviews just start popping out.
So, I just start grabbing quotes
and posting them.
So we got:
'A great experience 4 out of 5'
'Super Meat Boy
revels in driving you crazy...'
'...but you end up
crazy in love.'
'... 9 out of 10'
'Brutal and hilarious'
'5 out of 5'
'I've never felt so challenged
and rewarded...
... in all my years playing with meat'
I don't know who that is.
But I posted it.
All these reviews keep coming in.
And the whole time, I'm thinking...
...I'm waiting for the really bad one.
Some one has to hate it.
'Super Meat Boy
can stand confidently ...
... next to Mario
and the platforming elite.
'It's the best game on XBLA'
'This game is wonderful: 10 out of 10'
It's a love letter to
everything great about video games.
'This is nothing short of greatness.'
'Buy it now! '
'5 out of 5!'
They just kept coming and kept coming.
I did not expect this. At all.
I honestly
'Get this game now!'
'10 out of 10''
'4.5 out of 5'
'9 out of 10', '9.5 out of 10'
It's weird to be launching the same
time as 'Fallout'...
... and be getting reviews that are
almost better.
That's weird. Especially since it's
a game I'm going to be buying.
It's pretty f***ing awesome.
I don't know if you guys realize
how frustrating it is.
I don't think you understand
I don't care...
I really don't care what any
of the reviews say.
It's just weird that they're there.
Positive or negative.
It doesn't matter that we get
nines and tens...
... it doesn't matter.
Yeah, but, I've been weird all my life
about stuff.
It's kind of weird to have people say:
'Hey, you're going to be rich.
You can buy me a car...'
You know, just joking kind of stuff.
But they're not joking.
I mean, they're joking about
me buying them a car.
Because I'm totally not buying anyone
a car.
Except my parents, if they want one.
But, to hear that ...
...
To hear that everything that I dreamed
about for years and years and years...
... is going to basically come true,
in like two days.
And has already started to ...
is very...odd.
I cry at the idea of crying about it.
That's weird.
I cried when we submitted
the game to certification.
I cried because it was like...
It was like sending
your kid off to school.
And we just had to wait.
We worked on it so hard.
We were non-stop for, like, two months
Doing ungodly amounts of work.
Then we send it off to certification.
And its like:
'OK, we'll let you know in two weeks'
It's like:
'Aarrghh!'Is it going to pass?
Is it not going to pass?
Am I going to have to fix bugs?
And then when I would play the game.
And I would see bugs.
And then I'd panic and I'd email
Microsoft. And I'd go:
'Oh God! The game doesn't show
PEGI ratings ...'
'... if it's run in European regions.'
'Is that going to be a problem?'
And they're like: 'Oh no, it's fine'
And it's like:
'Oh? Okay then.'[laughs]
I can't shake the idea that...
...even though they're good reviews.
That we'll still fail.
Is that weird?
Is that weird to feel that way?
Because it feels normal to me.
And I know it feels normal to Tommy.
But, there's still a part of me
that says:
'Even though we have the highest rated
game on Xbox Live...'
'...we're still going to fail.'
Tommy, Do you feel the same way?
There's still a part of me that
worries we can fail.
Yeah, it is there
It's there. It's a real thing.
The only way I could see it failing...
...is if the first 1,000 people
download the game...
...and get the game save error...
... and then get online
and trash the sh*t out of the game.
Yeah... those are different worries
for you.
I know that, yeah, people may
lose their save.
But they'll still enjoy the game
and we're going to fix it.
Ouch!
578 people.
So I'll send out the press release.
Update the website. Update my blog.
Update my Facebook,
and call it a night.
What are you going to do Tommy?
Uhh... What happened?
I just fell asleep.
Really?
Yeah... uh...uh...
What, what did you say?
Um, nothing.
This morning I got an email
...my ex-associate was on his way
to PAX...
...for some other game
he's working on.
He still hasn't signed.
He's going to be on the road most of
the day...
...and then he's going to be at
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"Indie Game: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/indie_game:_the_movie_10802>.
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