Indie Game: The Movie Page #8

Synopsis: A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.
Production: The Film Sales Company
  3 wins & 6 nominations.
 
IMDB:
7.7
Metacritic:
73
Rotten Tomatoes:
93%
NOT RATED
Year:
2012
94 min
Website
490 Views


the show.

And, I'm having a panic-attack.

I feel like i'm going to cry, throw up

and pass out all at once.

My breathing is weird.

I'm going to lose my sh*t.

And, I'm going to kill him, I'm going

to f***ing murder that guy.

And, it's going to get everybody in

trouble.

We're going to get kicked out of PAX,

a horrible disaster like that.

I can even begin to figure out

how I'm going to hande this.

If he doesn't sign, we can't do the

show.

He can. He's going to do his own show,

and prevent me from doing mine.

It starts today. The show is tomorrow

morning.

We have one day to set everything up.

And, it's still not signed.

And, he's coming. He's going to be

there and check out the game.

And, I'm going to cold-blood f***ing

murder him. F*** that guy! Seriously!

Have to set-up for the show, while not

even knowing...

...building a booth at the show, while

not even knowing.

We going to have to f***ing

disassemble it.

We going to have to take apart the FEZ

kiosk.

And, put it away. Build it up. Tear it

down.

Why? Why is he doing this? What's the

point of this?

It just doesn't make any sense.

He should just f*** off. Let me finish

the game.

Not interfere in any way because he

stands to gain so much.

If he just lets me to do my work.

He's going to be a millionaire for

nothing.

He won't have done anything.

He will be f***ing millionaire

because of me.

And, somehow he's trying to f***ing

sabatoge that. He trying to ruin that.

Or just playing mind games?

What is he stupid or cruel or both?

It's too much.

There's too much at stake.

I feel like this is just going

to end horribly.

For everybody involved.

Where's the remote?

Is the remote over there?

What the Hell?

Are you f***ing kidding me?

Are you f***ing kidding me?

Where is it?

It's not here.

What the f*** is that?

This is f***ing bullshit.

We are nothing.

We are nothing to them.

We're being f***ed.

They don't care. They so don't care.

We have no....

...we have no placement on the

marketplace...

...which is the entire point of doing

the sale...

and doing this stupid promotion.

And, f***ing killing myself to get

this game out in time.

[Interviewer]

What did they promise you?

We'd get a spot on the front of

Xbox...

...like all the other shitty games do.

[Interviewer]

How important is placement?

Pretty f***ing important.

It's like going to the store...

and having to ask if they have game in

the back...

...because they

don't have it on the shelf.

You know, how often do people do that.

I'm not going to look at sales.

Nah, I'm not going to look at sales.

There's no point in

looking at sales...

...because there's no way of me

estimating how it's doing...

...within the first couple hours.

There's no point in me downloading it

and checking the leaderboards.

It would freak me out and make me OCD.

I'd just constantly refresh it.

I'll just wait for Microsoft to call.

That's how you do it.

First day is very very important...

...because it sort of. It sets. It's

like a pace car.

If you sell 20-30 thousand copies in

the first day....

....well, then you can expect to sort

of staircase down.

Now that we're going to start

very low...

...it's going to be the same graph but

just at much smaller scale.

...and there's just nothing we can do

about it.

Because the day's half over...

We'll get half of what we had.

If we have to get on Twitter, and tell

people how to find the game...

...to buy it. That's awful.

Especially since, it's not like 'go to

marketplace and we're right there'...

No, we have say a five-step systems

of events, series of commands...

...to actually buy the game and that's

awful. That's dumb.

There's nothing we can do except blame

Microsoft...

and then, never ever work with them

again.

It's so dumb. I don't want to do

games anymore.

I'll work on cars.

I don't want to work on cars.

I don't want to do anything.

Can I be a bum?

[Four hours into release day, the

game's ad is not on Xbox.]

It's Friday. It's the first day of

PAX.

It's 7:
20 in the morning,

right now.

The show opens at 9.

Still no signature.

It's scary.

I really don't like it.

Everyone is telling me just do it.

And, everything is set-up.

And, it's not like I'm just going to

say no and stay in my hotel room.

I'm going to tag along and go to the

convention center with everybody...

and do the show.

Yeah, I guess I'm pretty nervous.

It's the first time

we've shown the game...

...since we first showed it.

Pre-success before you ever released

is not a guarantee that...

...that the world will be there for

you.

And, the worry I certainly have for

FEZ is that...

By the time that game ever comes

out...

...we will have moved on to some other

thing.

I'm hoping that it kind of has a

Phoenix rising moment.

Like oh yeah, FEZ is back.

That people will take us a bit more

seriously and...

...not treat like some vaporware joke.

Establish that...

Everything is real.

Doors are opening in like 5 mins.

There's a million people outside.

I did release the trailer about an

hour ago.

It's starting to spread already.

This is real. This is happening now.

It's out in the open.

It's really a nerve-wrecking

experience...

....to look at somebody play my

unfinished game.

Because it's not done.

Somebody will get stuck somewhere....

...or there's a part they don't get or

they don't like.

Yeah, but it's not done. I'll fix

it later.

Yeah, it feels like too...

...too personal.

It's too close.

Yeah, we'll see what happens.

I think that's a bug.

I think you're stuck now.

Yeah, I don't know what that was...

but he's suppose to keep talking and

then something happens.

If you don't mind starting over.

First player...

...game breaking bug right away,

right away.

Ah, God damn it, it's completely

broken.

That's not good.

Ah, I need to restart this thing.

Keys, keys.

There's a game breaking right away,

right away. You can't play it.

The game keeps crashing all the time.

It's completely unstable.

There are game breaking bugs, right

at the beginning.

Damn it!

Even like the 'Start New Game'

doesn't work.

I need to restart the computer

everytime.

It's a disaster. It's a complete

f***ing disaster.

What happened? Where were you at?

[PLAYER]

Ah nothing. Just start new game.

And, it just stayed in the sky.

One moment.

Everytime it crashes it feels like a

personal failure.

Like a deep personal failure.

I need to actually kill the game and

restart it.

Like I should apologize, 'Sorry I

wasted your time...

...you can start again, if you want'.

We made too many changes last

night.

And, now we have an unstable build on

our hands.

Someone just sent me sales stats and

we're at 9500 copies

So, 500 hundred more sales and we hit

10 which is considered a success...

...for first day and it's 2pm.

[Dancing]

There's a chance we can get between

15-20 thousand sales...

...today, which will be a huge, huge

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Ike Barinholtz

Isaac "Ike" Barinholtz (born February 18, 1977) is an American comedian, actor and screenwriter. He was a cast member on MADtv from 2002 to 2007, Eastbound & Down (2012), and had a regular role on The Mindy Project. In his film work, he is best known for his acting roles in Neighbors (2014) and its sequel, Neighbors 2: Sorority Rising (2016), Sisters (2015), Suicide Squad (2016) and Blockers (2018), as well for as co-writing the screenplay for the 2016 comedy film Central Intelligence. more…

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Submitted on August 05, 2018

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