Indie Game: The Movie Page #9
success...
...Not record-breaking but still
really amazing.
[Holy Sh*t]
In the past 10 hours, Super Meat Boy
has grossed...
...more than I've made in the past 6
years combined.
That's a bit interesting.
I don't know, it's just surreal...
I wish Tommy was here. I wish Tommy
was here.
Things are going okay.
The game has alot of game-breaking
bugs and crashes so far...
...and I need to constantly restart,
quit the computer and start it again.
But, people are enjoying it. A lot of
people are playing for 15-20 mins.
This is really, really a very good
play-test session so far.
I wanted to create a nice place, a
pleasant place to be in.
I want people to feel a sense of
openness and adventure...
...but in a really simple, almost
child-like way.
I really want to people to just enter
that world and enjoy their time in it.
That's what the game is. It's a nice
place to spend time in.
I'm trying to recreate that experience
...before the Internet existed and
hearing these kind of urban legends...
..."Hey, I hear if you go stand in the
corner for 5 seconds and press down...
..."and then, you jump two times and
it warps you somewhere."
Yeah, like it was when I started
gaming.
That's kinda what the game is about.
So nice to see new Fez.
This is bascially FEZ 4 at this point.
We've scrapped 3 games.
But I think we got it.
I love that f***ing art.
Ken just introduced me to Tycho from
Penny Arcade...
...who was very, very much into the
game.
That is sick as soon as you see the
side of the drum kit...
Like when you see that pixel art.
You assume, it's pixel art.
This is a powerful figure in the game
industry.
He f***ing runs this entire
gigantic show!
I like this part.
Where it's like:
WhooooooopNow, it's pixel art.
F*** yes.
I was really happy to meet the dude...
...and that he liked my game and me so
much.
I just got a ping back from
Destructoid...
...who posted about the trailer.
And, only for the post from
Destructoid, that one post...
...already got 11 thousands 'Likes' on
Facebook and 209 retweets.
Wait, that's in 2 hours.
In 2 hours.
Almost universally it seems.
[INTERVIEWER
How does that feel?]
Feels pretty good.
What game is this, Brad?
Super F*** F***.
This seems like a hardest part.
What are you supposed to do?
Seeing people play the game is crazy.
The reviews and stuff we're getting is
really neat but...
...but seeing people play and hearing
the reactions...
...is so much more beyond that.
It's just so genuine and heartfelt.
You can hear it their voice
that they enjoy it.
And, that makes me feel so good.
If you had one thing to say
to the dude that designed this level?
F*** you.
Groan - Why did you hit the spike?
You're going to feel satisfaction...
or a profound sense of loss...
...when you finally complete this.
[Sigh] F***ing hell, Dude.
How are you feeling are you all right?
Tommy?
Tommy?
Uh-huh
Okay, email from Jon.
Braid sold 10k the first day.
Oh, cool.
We're closing in on 15k very soon.
That's pretty awesome.
Hey Tommy,
remember that game Braid?
Yeah.
I think we might.
That means
that on the first day that...
...we might sell double what one of
the most successful...
...indie games of all-time has sold.
We're really going
Mmm...
It's crazy. You should be very happy
about this Tommy.
I am happy. I'm also very tired.
Very, very tired.
That's f***ing crazy.
15 thousand copies, Tommy.
15 thousand?
Oh, Tommy, if you want to get even
more happy...
...go to Youtube, search
Super Meat Boy, look at most recent.
There's one guy that just posted
his 'unwrapping'.
He wanted to have
an unwrapping of the game.
So, he went out and bought points.
It shows him getting the points,
redeeming the points...
...putting it into the game,
downloading the game.
Then, it's just him reacting to
playing the game.
[Swearing]
[Laugh]
Oh my God, oh my God! Ah!
Love this shirt. Oh so awesome. Yes.
Regardless of how the game did...
I would think that I'd like to always
remember that I'm proud of it.
And, I think it's awesome that I can
look at of video of the game...
Even though, I spent all that time
looking at it....
....as a buggy piece of software
that I had to fix.
I think it's still awesome that
when I looked at that...
...Giant Bomb video and it hit the
'Glitch level'...
...that that was the coolest thing
I've ever seen.
What's going on?
Dude, we got really awesome fan art.
Really awesome fan art.
This is a really good drawing.
That's crazy. I used to draw Mario. I
used to draw Mario obsessively.
[Video Review] It's an extraordinary
platformer that makes you work for...
...every inch you gain.
It all begins with the controls.
It's apparent that the controls are
just an extension of your thoughts.
This is an amazingly well designed
game...
...because it seamlessly avoids the
frustration of dying...
...by shielding you from your own
aggravation.
You can spend as much time
as you want....
...getting lost in this incredible
world.
But, the rush of winning, it what
defines this excellent game.
Video reviews, man.
What are you doing?
What are you doing over there?
To see somebody like really get it.
You look at it,
and think it's effortless...
Like you just made a game but you
really put everything into it.
But you knew what you were doing. It's
not easy. Not everybody could do that.
It's just so crazy.
It's nice to hear that people get it,
and I have to tell them.
Yeah, that was an awesome,
an awesome review.
What a f***ing crazy year...
Starting to feel worth it.
A little.
Starting to feel worth it.
You want to be liked.
You want to be appreciated.
You want people
to approve of your work.
It's just that you know, you work on a
project so long in semi-secrecy.
You can't really show it. You can that
much, or any feedback really.
You just want to any little morsel of
appreciation.
Well, I do, anyway.
It's like people "oh, I don't care
what people think about this and that"
It's like I care what people think.
I wish I didn't. But, I do.
It's kinda silly.
I'm a little bit annoyed about how
much I care that stuff.
Yeah, I wish I didn't care that much.
It is like I need any kind of
love and feedback that I can get.
Last night,
And, they have the little 'Retweet'
and 'Like' thing.
Its said we had 200 Retweets
and 11 thousand Likes on Facebook.
Oh my god, 11 thousand likes!
And, that really kind of
gave me a huge boost.
And, then later I went back to the
hotel and checked it again...
And, realized that is was a fluke and
actually we had zero 'Likes'.
Why do I care so much about this? How
many likes I get on a stupid website?
Why do I let these things affect
me at all?
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"Indie Game: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/indie_game:_the_movie_10802>.
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