Indie Game: The Movie Page #9

Synopsis: A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.
Production: The Film Sales Company
  3 wins & 6 nominations.
 
IMDB:
7.7
Metacritic:
73
Rotten Tomatoes:
93%
NOT RATED
Year:
2012
94 min
Website
515 Views


success...

...Not record-breaking but still

really amazing.

[Holy Sh*t]

In the past 10 hours, Super Meat Boy

has grossed...

...more than I've made in the past 6

years combined.

That's a bit interesting.

I don't know, it's just surreal...

I wish Tommy was here. I wish Tommy

was here.

Things are going okay.

The game has alot of game-breaking

bugs and crashes so far...

...and I need to constantly restart,

quit the computer and start it again.

But, people are enjoying it. A lot of

people are playing for 15-20 mins.

This is really, really a very good

play-test session so far.

I wanted to create a nice place, a

pleasant place to be in.

I want people to feel a sense of

openness and adventure...

...but in a really simple, almost

child-like way.

I really want to people to just enter

that world and enjoy their time in it.

That's what the game is. It's a nice

place to spend time in.

I'm trying to recreate that experience

of playing games as a kid...

...before the Internet existed and

hearing these kind of urban legends...

..."Hey, I hear if you go stand in the

corner for 5 seconds and press down...

..."and then, you jump two times and

it warps you somewhere."

Yeah, like it was when I started

gaming.

That's kinda what the game is about.

So nice to see new Fez.

This is bascially FEZ 4 at this point.

We've scrapped 3 games.

But I think we got it.

I love that f***ing art.

Ken just introduced me to Tycho from

Penny Arcade...

...who was very, very much into the

game.

That is sick as soon as you see the

side of the drum kit...

Like when you see that pixel art.

You assume, it's pixel art.

This is a powerful figure in the game

industry.

He f***ing runs this entire

gigantic show!

I like this part.

Where it's like:
Whooooooop

Now, it's pixel art.

F*** yes.

I was really happy to meet the dude...

...and that he liked my game and me so

much.

I just got a ping back from

Destructoid...

...who posted about the trailer.

And, only for the post from

Destructoid, that one post...

...already got 11 thousands 'Likes' on

Facebook and 209 retweets.

Wait, that's in 2 hours.

In 2 hours.

But yeah, people enjoy FEZ.

Almost universally it seems.

[INTERVIEWER

How does that feel?]

Feels pretty good.

What game is this, Brad?

Super F*** F***.

This seems like a hardest part.

What are you supposed to do?

Seeing people play the game is crazy.

The reviews and stuff we're getting is

really neat but...

...but seeing people play and hearing

the reactions...

...is so much more beyond that.

It's just so genuine and heartfelt.

You can hear it their voice

that they enjoy it.

And, that makes me feel so good.

If you had one thing to say

to the dude that designed this level?

F*** you.

Groan - Why did you hit the spike?

You're going to feel satisfaction...

or a profound sense of loss...

...when you finally complete this.

[Sigh] F***ing hell, Dude.

How are you feeling are you all right?

Tommy?

Tommy?

Uh-huh

Okay, email from Jon.

Braid sold 10k the first day.

Oh, cool.

We're closing in on 15k very soon.

That's pretty awesome.

Hey Tommy,

remember that game Braid?

Yeah.

I think we might get 20k.

I think we might.

That means

that on the first day that...

...we might sell double what one of

the most successful...

...indie games of all-time has sold.

We're really going

one thousand people an hour.

Mmm...

It's crazy. You should be very happy

about this Tommy.

I am happy. I'm also very tired.

Very, very tired.

That's f***ing crazy.

15 thousand copies, Tommy.

15 thousand?

Oh, Tommy, if you want to get even

more happy...

...go to Youtube, search

Super Meat Boy, look at most recent.

There's one guy that just posted

his 'unwrapping'.

He wanted to have

an unwrapping of the game.

So, he went out and bought points.

It shows him getting the points,

redeeming the points...

...putting it into the game,

downloading the game.

Then, it's just him reacting to

playing the game.

[Swearing]

[Laugh]

Oh my God, oh my God! Ah!

Love this shirt. Oh so awesome. Yes.

Regardless of how the game did...

I would think that I'd like to always

remember that I'm proud of it.

And, I think it's awesome that I can

look at of video of the game...

...And still see magic in it.

Even though, I spent all that time

looking at it....

....as a buggy piece of software

that I had to fix.

I think it's still awesome that

when I looked at that...

...Giant Bomb video and it hit the

'Glitch level'...

...that that was the coolest thing

I've ever seen.

What's going on?

Dude, we got really awesome fan art.

Really awesome fan art.

This is a really good drawing.

That's crazy. I used to draw Mario. I

used to draw Mario obsessively.

[Video Review] It's an extraordinary

platformer that makes you work for...

...every inch you gain.

It all begins with the controls.

It's apparent that the controls are

just an extension of your thoughts.

This is an amazingly well designed

game...

...because it seamlessly avoids the

frustration of dying...

...by shielding you from your own

aggravation.

You can spend as much time

as you want....

...getting lost in this incredible

world.

But, the rush of winning, it what

defines this excellent game.

Video reviews, man.

What are you doing?

What are you doing over there?

To see somebody like really get it.

You look at it,

and think it's effortless...

Like you just made a game but you

really put everything into it.

But you knew what you were doing. It's

not easy. Not everybody could do that.

Well, I think people get it.

It's just so crazy.

It's nice to hear that people get it,

and I have to tell them.

Yeah, that was an awesome,

an awesome review.

What a f***ing crazy year...

Starting to feel worth it.

A little.

Starting to feel worth it.

You want to be liked.

You want to be appreciated.

You want people

to approve of your work.

It's just that you know, you work on a

project so long in semi-secrecy.

You can't really show it. You can that

much, or any feedback really.

You just want to any little morsel of

appreciation.

Well, I do, anyway.

It's like people "oh, I don't care

what people think about this and that"

It's like I care what people think.

I wish I didn't. But, I do.

It's kinda silly.

I'm a little bit annoyed about how

much I care that stuff.

Yeah, I wish I didn't care that much.

It is like I need any kind of

love and feedback that I can get.

Last night,

Destructoid posted about it.

And, they have the little 'Retweet'

and 'Like' thing.

Its said we had 200 Retweets

and 11 thousand Likes on Facebook.

Oh my god, 11 thousand likes!

And, that really kind of

gave me a huge boost.

And, then later I went back to the

hotel and checked it again...

And, realized that is was a fluke and

actually we had zero 'Likes'.

Why do I care so much about this? How

many likes I get on a stupid website?

Why do I let these things affect

me at all?

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Ike Barinholtz

Isaac "Ike" Barinholtz (born February 18, 1977) is an American comedian, actor and screenwriter. He was a cast member on MADtv from 2002 to 2007, Eastbound & Down (2012), and had a regular role on The Mindy Project. In his film work, he is best known for his acting roles in Neighbors (2014) and its sequel, Neighbors 2: Sorority Rising (2016), Sisters (2015), Suicide Squad (2016) and Blockers (2018), as well for as co-writing the screenplay for the 2016 comedy film Central Intelligence. more…

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Submitted on August 05, 2018

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