Ghostbusters The Video Game Page #4
- Year:
- 2009
- 1,011 Views
John O'Keefe "No... no. But please, be discreet."
Ray Stantz "Discretion is our professional watch word."
A ghost flies above them.
Peter Venkman "Heads up!
Ray Stantz "Whoa! Where did HE come from?!"
Egon Spengler "I suppose we should go after him.
Unless you want to discuss it first?"
Ray Stantz "Cadet. Go with Dr. Spengler.
Check out the angry fisherman."
Go to stairs.
Loading screen...
Egon Spengler "This way. Looks like he's drifting upstairs."
Egon stops Rookie. Looks up.
Egon Spengler "Shh."
Ghost throws out line and collapses part of stairs.
Egon Spengler "Look out!"
Egon is stuck on other side.
Egon Spengler "Can't get across there! Move!
Take the lead! Take this trap!"
Rookie gets a reading but a huge tidal wave sweeps him off his feet.
Ray Stantz on radio "Hey! Is there a bathtub overflowing up there?"
Egon Spengler on radio "More specifically: a 7000-cubic meter bathtub
filled with protonically charged seawater? And, um, sea cucumbers?"
Pappy passes Rookie.
Egon Spengler on radio "Ray, did you tell the recruit about semi-dimensional
rift entities? This type of highly agitated environment is a
likely manifestation point."
Candelabrum's animate and attack the Rookie. Sargassi appears again.
Rookie follows to an elevator room. The doors open and drain out the water.
Rookie enters a restaurant named "Sargassi's" and Pappy Sargassi appears.
The Ghostbusters arrive.
Egon Spengler "Good work. Are you alright?"
Ray Stantz "Nice going! You might really be the right person for this job."
Peter Venkman "Yes, you have destroyed a significant section of a five-star
New York hotel in just under three hours. Your mother and I are so proud.
Aren't we, Egon?"
Egon Spengler "He's got something! Let's track it down!"
An explosion rocks the bar. A golem appears.
Peter Venkman "Egon? Ray? This is something new for us, isn't it?"
Ray Stantz "First one I've ever seen! It's some type of highly focused
anthropomorphic animator, an entity which attracts familiar objects to
itself so it can materially manifest its rage!"
Egon Spengler "It's generating a field of attraction so strong that
it's able to reassemble its component parts!"
Ray Stantz "It's losing strength! Keep tearing it down!
Wrangle that.
Yank it out of there."
Egon Spengler "Wrangle it!"
Ray Stantz "Wrangle it away!"
Sargassi reappears after golem is destroyed and they trap him.
Peter Venkman "I thought I didn't like knives and forks flying at me.
But, when knives and forks become a big angry giant, that's really me
not liking it. A lot."
Ray Stantz "Happens everyday, right?"
5. Cinematic Three (Between Level 2 and Level 3)
================================================
Ray Stantz "Anybody hear from Zeddemore?"
There is a rumble.
Winston Zeddemore on radio "Uh, guys? I'm right outside.
And so is something else."
Peter Venkman "Gosh we've missed you, partner.
Glad you could make it. But first, how was Aida? Mhmm.
Well, we had to make do with, uh, this new specimen here."
Winston Zeddemore on radio "I've been trying to get here
for over four hours, Peter! Traffic is a little blocked right now!"
Ray Stantz "Wait...I know that thud..."
Egon grabs the radio from Peter.
Egon Spengler "Winston, what do you see out there?"
Winston Zeddemore "It's big, it's clean and soft and white.
And you aren't gonna like it."
Ray Stantz "No... this is not possible.
Not here. Not now. Not again!"
It's the Stay Puft Marshmallow Man.
The Ghostbusters exit the Sedgewick Hotel and see Stay Puft.
Ray Stantz "Wasn't me this time, I swear it."
6. Level 3 Panic in Times Square Dialogue
=========================================
Peter Venkman "Pull it together, Ray.
What do we have that can stop that cheap confection?"
Winston Zeddemore "Ray, weren't you gonna finish up
the install of the Super Slammer today?"
Peter Venkman "The Super Slammer? Sounds untested, tacky
and exciting. I'm in. But will it work?"
Egon Spengler "Against the minions of a god? That was never the intent,
but in theory I suppose it could. But a Muon trap of this capacity has
never been used, or even tried before."
Peter Venkman "Uh-huh and why would that
stop guys that don't know any better?"
Winston Zeddemore "Yeah, man. What are we? The FDA?"
Egon Spengler "We'll have to clear a path through this mess first.
Get moving! His residue is animating!"
Ray Stantz "Lordy help us! Stay Puft is somehow hatching these...
mini minions from himself. Well, there's paranormal physiology for ya.
Always something to make your stomach turn.
Nettlesome little yarpers! ...and yet they look so darn tasty.
Blast 'em."
Winston Zeddemore "Hey, more trouble!
Multiple class 5 FRV's! Inbound!"
Egon Spengler "Ray, prepare the Muon trap."
Ray Stantz "Switching on the Muon trap."
Winston Zeddemore "Ah, yeah! My favorite song:
'Switched on Muon trap!'
Oh yeah! I'm LIKING the Super Slammer!"
Egon Spengler "Throw all the ghosts you capture at the Slammer.
You can relinquish your handheld unit."
Peter Venkman "I dreaded you when you were alive. You're worse!"
Winston Zeddemore "Uh, Ray? Can you stop the car for a minute?"
Egon Spengler "No. Not if we're going to catch up to our old friend."
Peter Venkman "And whoa! Ohh! What, big soap shortage in the afterlife, guys?!
Don't give them change! You're only encouraging them."
Winston Zeddemore "Venkman, we need to have a talk about tolerance!"
Egon Spengler "I'm detecting something...significant...
...behind us."
Winston Zeddemore "What is that? Am I hearing wings?"
Three gargoyle statues on the exterior of the Sedgewick Hotel
animate and attack.
Egon Spengler "Class six!...kinetic animators! Multiple contacts!"
Winston Zeddemore "Grab him and slam him, noob!"
Egon Spengler "Interesting. Ghosts and gargoyles."
Ray Stantz "Hey! That was a game: 'Ghosts and Gargoyles',
a game we played when I was in the Seminary."
Peter Venkman "Ghosts and Gargoyles. What dink game didn't you play?
Do you have your eight-sided dice with you?
What a... what a... what's uh... what a... wh... what do we do?"
Egon Spengler "It's not vaporizing fast enough.
There's too much of it."
Winston Zeddemore "Damn! We were starting to make good time, too."
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